#include "Actor/Player/ActorBlast.hpp" ActorType ActorBlast::gType = ActorType(ActorTypeId_Blast, (ActorCreateFunc) ActorBlast::Create, NULL); ActorBlast *ActorBlast::Create() {} void ActorBlast_Unk1::vfunc_10(s32 *param1) {} ActorBlast::ActorBlast() {} ActorBlast::~ActorBlast() {} bool ActorBlast::Init() {} void ActorBlast::vfunc_14(u32 param1) {} ActorBlast_Unk1::~ActorBlast_Unk1() {} void ActorBlast::vfunc_18(u32 param1) {}