#include "Player/PlayerLinkBase.hpp" s32 PlayerLinkBase::GetMaxHealth() {} void PlayerLinkBase::vfunc_10(Cylinder *param1) {} void PlayerLinkBase::vfunc_14(Cylinder *param1) {} void PlayerLinkBase::UnequipPotion() {} void PlayerLinkBase::ChangeLinkState(s32 index) {} void PlayerLinkBase::SetLinkSubState(s32 index, unk32 substate) {} PlayerControlData *PlayerLinkBase::GetPlayerControlData(s32 index) {} void PlayerLinkBase::GetDistanceTo(Vec3p *vec, q20 *yDist, q20 *xzDist) {} bool PlayerLinkBase::func_ov000_020bb68c(Vec3p *target) {} bool PlayerLinkBase::func_ov000_020bb6d4() {} void PlayerLinkBase::func_ov000_020bb810(Vec3p *target, unk32 param2) {} void PlayerLinkBase::func_ov000_020bb8c4(Vec3p *param1) {} void PlayerLinkBase::TurnTo(Vec3p *target) {} void PlayerLinkBase::func_ov000_020bb9b0() {} void PlayerLinkBase::func_ov000_020bb9c8() {} void PlayerLinkBase::func_ov000_020bb9e4() {} bool PlayerLinkBase::func_ov000_020bba00() {} bool PlayerLinkBase::func_ov000_020bba14() {} bool PlayerLinkBase::func_ov000_020bba28() {} void PlayerLinkBase::func_ov000_020bba48() {} bool PlayerLinkBase::vfunc_18(s32 param1) {} bool PlayerLinkBase::CanMove() {} bool PlayerLinkBase::vfunc_58() {} bool PlayerLinkBase::vfunc_5c() {} bool PlayerLinkBase::vfunc_60() {} void PlayerLinkBase::vfunc_64() {} bool PlayerLinkBase::func_ov000_020bbabc() {} bool PlayerLinkBase::func_ov000_020bbb18() {} bool PlayerLinkBase::func_ov000_020bbb64() {} bool PlayerLinkBase::func_ov000_020bbb78() {} void PlayerLinkBase::func_ov000_020bbbb8() {} bool PlayerLinkBase::func_ov000_020bbbd0(s32 param1, s32 param2) {} bool PlayerLinkBase::func_ov000_020bbc68(s32 param1) {} bool PlayerLinkBase::func_ov000_020bbd40() {} bool PlayerLinkBase::func_ov000_020bbd60() {} bool PlayerLinkBase::func_ov000_020bbd80(s32 param1) {} unk32 PlayerLinkBase::func_ov000_020bbe94() {} bool PlayerLinkBase::vfunc_30(s32 param1, Vec3p *param2, s32 param3) {} void PlayerLinkBase::func_ov000_020bc088() {} ItemManager *PlayerLinkBase::GetItemManager() {} void PlayerLinkBase::vfunc_70(s32 param1, Vec3p *param2, unk32 param3) {} void PlayerLinkBase::func_ov000_020bc1c8(unk32 param1, unk32 param2, unk32 param3) {} bool PlayerLinkBase::func_ov000_020bc210() {} void PlayerLinkBase::SetVelocity(Vec3p *velocity, bool setAngle) {} void PlayerLinkBase::vfunc_6c() {} void PlayerLinkBase::func_ov000_020bc280(unk16 param1) {} unk32 PlayerLinkBase::func_ov000_020bc2d4(unk32 param1) {} unk32 PlayerLinkBase::func_ov000_020bc320(unk32 param1, unk32 param2, unk32 param3) {} void PlayerLinkBase::func_ov000_020bc398(unk32 param1, s32 param2) {} PlayerCharacter PlayerLinkBase::GetCurrentCharacter() {} s32 PlayerLinkBase::GetHealth(PlayerCharacter character) {} void PlayerLinkBase::AddHealth(s16 amount, PlayerCharacter character) {} void PlayerLinkBase::func_ov000_020bc4ac() {} s32 PlayerLinkBase::GetStateId() {} s32 PlayerLinkBase::func_ov000_020bc520(Vec3p *param1) {} ItemFlag PlayerLinkBase::GetEquipId() {} unk32 PlayerLinkBase::Grab() {} void PlayerLinkBase::func_ov000_020bc7e0(unk32 param1) {} s32 PlayerLinkBase::GetGrabActorId() {} s32 PlayerLinkBase::func_ov000_020bc808() {} unk32 PlayerLinkBase::func_ov000_020bc84c() {} void PlayerLinkBase::func_ov000_020bc854(Vec3p *param1) {} void PlayerLinkBase::UpdateTilePos(Vec3p *param1, PlayerCharacter character) {} void PlayerLinkBase::func_ov000_020bc90c(unk32 *param1, s32 param2) {} bool PlayerLinkBase::func_ov000_020bc960(unk32 param1, unk32 param2, unk32 param3) {} bool PlayerLinkBase::TeleportToLastEntrance(bool param1) {} bool PlayerLinkBase::TeleportToEntrance(unk32 entranceId, bool param2) {} bool PlayerLinkBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {} void PlayerLinkBase::vfunc_74() {} bool PlayerLinkBase::GongoronCollidesWith(Cylinder *hitbox) {} unk32 PlayerLinkBase::vfunc_78() {} bool PlayerLinkBase::func_ov000_020bcc78() {} void PlayerLinkBase::func_ov000_020bccc8() {} void PlayerLinkBase::func_ov000_020bcdb8() {} void PlayerLinkBase::func_ov000_020bcdec(Vec3p *param1, unk16 param2) {} bool PlayerLinkBase::PlayItemCutscene(ItemId cutsceneItemId) {} bool PlayerLinkBase::func_ov000_020bcec8() {} bool PlayerLinkBase::func_ov000_020bcefc() {} bool PlayerLinkBase::func_ov000_020bcf2c() {} bool PlayerLinkBase::func_ov000_020bcf50(Vec3p *param1, unk32 param2) {} bool PlayerLinkBase::func_ov000_020bcf84(Vec3p *param1, Vec3p *param2) {} bool PlayerLinkBase::func_ov000_020bcfb8(s32 param1) {} bool PlayerLinkBase::func_ov000_020bd030(unk32 param1) {} bool PlayerLinkBase::func_ov000_020bd070(unk32 param1) {} bool PlayerLinkBase::func_ov000_020bd0a8() {} bool PlayerLinkBase::func_ov000_020bd0bc(Vec3p *param1, s32 param2) {} bool PlayerLinkBase::func_ov000_020bd268() {} bool PlayerLinkBase::func_ov000_020bd2bc() {} bool PlayerLinkBase::func_ov000_020bd304() {} bool PlayerLinkBase::func_ov000_020bd318() {} void PlayerLinkBase::vfunc_7c() {} void PlayerLinkBase::SetPlayerCharacter(PlayerCharacter character) {} bool PlayerLinkBase::func_ov000_020bd3b0(unk32 param1, unk32 param2, unk32 param3, unk16 param4) {} void PlayerLinkBase::SetPosition(Vec3p *position) {} void PlayerLinkBase::SetAngle(s16 *angle) {} bool PlayerLinkBase::func_ov000_020bd510(s32 param1, unk32 *param2) {} void PlayerLinkBase::vfunc_68() {} void PlayerLinkBase::SetUnk_5e() {} void PlayerLinkBase::ResetUnk_5e() {}