#pragma once #include "global.h" #include "types.h" #include "Player/LinkStateHandler.hpp" #include "Render/ModelRender.hpp" class LinkDamage : public LinkStateHandler { /* 00 (base) */ /* 0c */ void *mUnk_0c; /* 10 */ unk32 mUnk_10; /* 14 */ unk32 mUnk_14; /* 18 */ unk32 mUnk_18; /* 1c */ unk32 mUnk_1c; /* 20 */ unk8 mUnk_20[2]; /* 22 */ unk16 mUnk_22; /* 24 */ unk8 mUnk_24[0xe]; /* 32 */ unk16 mUnk_32; /* 34 */ unk32 mUnk_34[2]; /* 3c */ ModelRender mUnk_3c; /* 98 */ void *mUnk_98; /* 9c */ void *mUnk_9c; /* a0 */ unk32 mUnk_a0[3]; /* ac */ unk32 mUnk_ac; /* b0 */ unk8 mUnk_b0[4]; /* b4 */ };