#pragma once #include "global.h" #include "types.h" #include "Game/GameMode.hpp" #include "System/SysNew.hpp" class UnkStruct_027e0d54_08 : public SysObject { public: /* 00 */ u32 mUnk_00[1]; /* 04 */ }; class UnkStruct_027e0d54 { public: /* 00 */ u32 mUnk_00[2]; /* 04 */ UnkStruct_027e0d54_08 *mUnk_08; /* 04 */ bool mUnk_0c; /* 04 */ unk8 mUnk_0d; /* 04 */ unk8 mUnk_0e; /* 04 */ u8 mUnk_0f; /* 10 */ unk32 mUnk_10; /* 10 */ u16 mUnk_14; /* 10 */ unk16 mUnk_16; UnkStruct_027e0d54(); void func_ov008_02112f28(); void func_ov000_0207a2e8(GameModeId modeId); }; extern UnkStruct_027e0d54 data_027e0d54;