#include "Player/LinkStateRoll.hpp" #ifdef STUBS void LinkStateRoll::vfunc_00() {} LinkStateId LinkStateRoll::GetId() {} void LinkStateRoll::CreateDebugHierarchy() {} void LinkStateRoll::OnStateEnter() {} void LinkStateRoll::OnStateLeave(s32 param1) {} bool LinkStateRoll::vfunc_20(s32 param1) {} bool LinkStateRoll::vfunc_24(s32 param1) {} void LinkStateRoll::func_ov00_020aee58(s16 param1, u16 param2) {} void LinkStateRoll::func_ov00_020aee84() {} bool LinkStateRoll::func_ov00_020aeeac() {} #endif