#include "Player/LinkStateDamage.hpp" #ifdef STUBS void LinkStateDamage::vfunc_00() {} void LinkStateDamage::CreateDebugHierarchy() {} void LinkStateDamage::OnStateEnter() {} void LinkStateDamage::OnStateLeave(s32 param1) {} void LinkStateDamage::func_ov00_020ac9e4(unk32 param1) {} void LinkStateDamage::func_ov00_020aca50() {} void LinkStateDamage::func_ov00_020aca94() {} void LinkStateDamage::vfunc_30(unk32 param1) {} void LinkStateDamage::func_ov00_020acb6c(Vec3p *param1, unk32 param2) {} void LinkStateDamage::func_ov00_020ace90(Vec3p *param1, unk32 param2) {} bool LinkStateDamage::vfunc_24(s32 param1) {} bool LinkStateDamage::vfunc_20(s32 param1) {} void LinkStateDamage::func_ov00_020acfe8(bool param1) {} LinkStateId LinkStateDamage::GetId() {} #endif