#pragma once #include "global.h" #include "nds/math.h" #include "types.h" #include "Player/LinkStateBase.hpp" #include "Render/ModelRender.hpp" class LinkStateDamage : public LinkStateBase { public: /* 00 (base) */ /* 0c */ void *mUnk_0c; /* 10 */ unk32 mUnk_10; /* 14 */ unk32 mUnk_14; /* 18 */ unk32 mUnk_18; /* 1c */ unk32 mUnk_1c; /* 20 */ unk8 mUnk_20[2]; /* 22 */ unk16 mUnk_22; /* 24 */ unk8 mUnk_24[0xe]; /* 32 */ unk16 mUnk_32; /* 34 */ unk32 mUnk_34[2]; /* 3c */ ModelRender mUnk_3c; /* 98 */ void *mUnk_98; /* 9c */ void *mUnk_9c; /* a0 */ unk32 mUnk_a0[3]; /* ac */ unk32 mUnk_ac; /* b0 */ unk8 mUnk_b0[4]; /* b4 */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~LinkStateDamage() override; /* 0c */ virtual LinkStateId GetId() override; /* 10 */ virtual void CreateDebugHierarchy() override; /* 14 */ virtual void OnStateEnter() override; /* 18 */ virtual void OnStateLeave(s32 param1) override; /* 1c */ virtual void vfunc_1c() override; /* 20 */ virtual bool vfunc_20(s32 param1) override; /* 24 */ virtual bool vfunc_24(s32 param1) override; /* 30 */ virtual void vfunc_30(unk32 param1) override; /* 40 */ virtual bool vfunc_40() override; /* 44 */ void func_ov00_020ac9e4(unk32 param1); void func_ov00_020aca50(); void func_ov00_020aca94(); void func_ov00_020acb6c(Vec3p *param1, unk32 param2); void func_ov00_020ace90(Vec3p *param1, unk32 param2); void func_ov00_020acfe8(bool param1); LinkStateDamage(PlayerLinkBase *link); };