#include "Player/Battle/PlayerBattleLinkControlData.hpp" PlayerBattleLinkControlData::PlayerBattleLinkControlData() {} PlayerBattleLinkControlData::~PlayerBattleLinkControlData() {} void PlayerBattleLinkControlData::vfunc_18() {} void PlayerBattleLinkControlData::vfunc_14(s32 param1) {} void PlayerBattleLinkControlData::vfunc_60(unk32 param1, unk32 param2, s32 param3) {} void PlayerBattleLinkControlData::vfunc_68(unk32 param1, unk32 param2) {} void PlayerBattleLinkControlData::vfunc_64(u32 param1) {} void PlayerBattleLinkControlData::vfunc_6c(s32 param1, Vec3p *param2) {} void PlayerBattleLinkControlData::func_ov012_0211af70() {} void PlayerBattleLinkControlData::vfunc_20() {} void PlayerBattleLinkControlData::vfunc_80(s32 param1) {} void PlayerBattleLinkControlData::vfunc_2c() {} void func_ov012_0211b384(unk32 *param1, s32 param2) {} void PlayerBattleLinkControlData::vfunc_30() {} void PlayerBattleLinkControlData::vfunc_38(s32 param1, s32 param2) {} void PlayerBattleLinkControlData::vfunc_40(u16 *param1, Vec3p *param2, unk32 param3, char param4) {} void PlayerBattleLinkControlData::vfunc_3c(s32 param1, s32 param2) {} void PlayerBattleLinkControlData::vfunc_44(unk32 param1, unk32 *param2, unk32 param3, unk16 param4) {} void PlayerBattleLinkControlData::vfunc_70(s32 param1) {} bool PlayerBattleLinkControlData::func_ov012_0211b9c4(s32 param1, Vec3p *param2) {} void PlayerBattleLinkControlData::vfunc_4c(unk32 param1, Vec3p *param2) {} void PlayerBattleLinkControlData::func_ov012_0211bb08(s32 param1) {} unk32 PlayerBattleLinkControlData::GetCharacterId() {}