extern "C" { #include } #include "Message/BMG.hpp" char* func_0202ab38(u32* lang); u32* func_0202d550(int, u32*, char* path, int, int, int); void func_0202d590(BMGHeader*); extern u32 *data_027e0ce0[]; extern u32 data_027e05f4; // language extern u32* data_ov002_0210016c; static char* sBMGFileNames[BMG_FILE_INDEX_MAX] = { "system", // BMG_FILE_INDEX_SYSTEM "regular", // BMG_FILE_INDEX_REGULAR "battle", // BMG_FILE_INDEX_BATTLE "test", // BMG_FILE_INDEX_TEST "default", // BMG_FILE_INDEX_DEFAULT "sea", // BMG_FILE_INDEX_SEA "kaitei", // BMG_FILE_INDEX_KAITEI "main_isl", // BMG_FILE_INDEX_MAIN_ISL "brave", // BMG_FILE_INDEX_BRAVE "flame", // BMG_FILE_INDEX_FLAME "wind", // BMG_FILE_INDEX_WIND "frost", // BMG_FILE_INDEX_FROST "power", // BMG_FILE_INDEX_POWER "wisdom", // BMG_FILE_INDEX_WISDOM "ghost", // BMG_FILE_INDEX_GHOST "hidari", // BMG_FILE_INDEX_HIDARI "sennin", // BMG_FILE_INDEX_SENNIN "ship", // BMG_FILE_INDEX_SHIP "collect", // BMG_FILE_INDEX_COLLECT "mainselect", // BMG_FILE_INDEX_MAINSELECT "field", // BMG_FILE_INDEX_FIELD "wisdom_dngn", // BMG_FILE_INDEX_WISDOM_DNGN "demo", // BMG_FILE_INDEX_DEMO "battleCommon", // BMG_FILE_INDEX_BATTLECOMMON "bossLast1", // BMG_FILE_INDEX_BOSSLAST1 "bossLast3", // BMG_FILE_INDEX_BOSSLAST3 "torii", // BMG_FILE_INDEX_TORII "myou", // BMG_FILE_INDEX_MYOU "kojima1", // BMG_FILE_INDEX_KOJIMA1 "kojima2", // BMG_FILE_INDEX_KOJIMA2 "kojima5", // BMG_FILE_INDEX_KOJIMA5 "kojima3", // BMG_FILE_INDEX_KOJIMA3 "staff", // BMG_FILE_INDEX_STAFF "kaitei_F", // BMG_FILE_INDEX_KAITEI_F }; THUMB void func_020371b4(BMGFileInfo* pFileInfo) { pFileInfo->pHeader = NULL; pFileInfo->pINF1 = NULL; pFileInfo->pFLW1 = NULL; pFileInfo->pFLI1 = NULL; pFileInfo->pDAT1 = NULL; pFileInfo->unk_14 = NULL; pFileInfo->unk_18 = 0; } THUMB u16 func_020371c8(BMGFileInfo* pFileInfo, u32* pFile, s16 unk_18) { SectionBase* pSection; u16 groupId; u32 i; groupId = -1; pFileInfo->unk_14 = (BMGHeader*)pFile; pFileInfo->pHeader = (BMGHeader*)pFile; pFileInfo->unk_18 = mUnk_18; pSection = (SectionBase*)((u8*)pFile + sizeof(BMGHeader)); for (i = 0; i < pFileInfo->pHeader->numSections; i++) { switch (pSection->tag) { case BMG_TAG_MID1: // unused break; case BMG_TAG_STR1: // unused break; case BMG_TAG_INF1: pFileInfo->pINF1 = (SectionINF1*)pSection; groupId = pFileInfo->pINF1->groupId; break; case BMG_TAG_DAT1: //! TODO: fake? pFileInfo->pDAT1 = (SectionDAT1*)(pSection + 1); break; case BMG_TAG_FLW1: pFileInfo->pFLW1 = (SectionFLW1*)pSection; break; case BMG_TAG_FLI1: pFileInfo->pFLI1 = (SectionFLI1*)pSection; break; } pSection = (SectionBase*)((u8*)pSection + pSection->size); } return groupId; } ARM EntryINF1* func_02037258(BMGFileInfo* pFileInfo, unk32 param_2) { SectionINF1* pINF1 = pFileInfo->pINF1; if (pINF1 == NULL) { return NULL; } if (param_2 < pINF1->numEntries) { return &pINF1->entries[pINF1->entrySize * param_2]; } return NULL; } ARM u16 func_0203728c(BMGFileInfo* pFileInfo, unk32 param_2) { SectionFLI1* pFLI1; u16 i; pFLI1 = pFileInfo->pFLI1; if (pFLI1 == NULL) { return -1; } for (i = 0; i < pFLI1->numEntries; i++) { if (param_2 == pFLI1->entries[i * 2].msgFlowID) { return pFLI1->entries[i].msgFlowNodeIndex; } } return -1; } THUMB void BMGGroups::func_020372f0(BMGFileIndex eIndex, s16 unk_18) { char bmgPath[64]; BMGFileInfo bmgFile; u32* pFile; u16 groupId; // path to the bmg file for the current language (i.e.: "English/Message/battle.bmg") strcpy(bmgPath, func_0202ab38(&data_027e05f4)); strcat(bmgPath, "/Message/"); strcat(bmgPath, sBMGFileNames[eIndex]); strcat(bmgPath, ".bmg"); pFile = data_027e0ce0[1]; if (unk_18 != 1) { if (unk_18 != 4) { pFile = data_027e0ce0[0]; } else { pFile = data_ov002_0210016c; } } else { // pFile = data_027e0ce0[0]; } // get file data pFile = func_0202d550(0xC4, pFile, bmgPath, 0, 0x10, 0); // initialize file info bmgFile.groupId = 0; func_020371b4(&bmgFile); // assign sections and set the file info in the groups entries groupId = func_020371c8(&bmgFile, pFile, unk_18); this->entries[groupId] = bmgFile; this->entries[groupId].groupId = groupId; } THUMB void BMGGroups::func_020373b4(s16 unk_18) { s32 i; for (i = 0; i < this->numEntries; i++) { if (this->entries[i].unk_18 == unk_18) { func_0202d590(this->entries[i].unk_14); func_020371b4(&this->entries[i]); } } } ARM u32 BMGGroups::func_020373ec(unk32 param_2) { u16 dVar1; u16 uVar2; s32 i; dVar1 = -1; for (i = 0; i < this->numEntries; i++) { uVar2 = func_0203728c(&this->entries[i], param_2); if (uVar2 != dVar1) { return uVar2 | i << 0x10; } } return -1; }