#pragma once #include "types.h" #include "Player/EquipItem.hpp" class LinkStateItem; class EquipBomb : public EquipItem { private: /* 00 (base) */ /* 09 */ unk8 mUnk_09[3]; /* 0c */ unk32 mUnk_0c; /* 10 */ unk8 mUnk_10[0x14]; /* 24 */ public: /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~EquipBomb() override; /* 0c */ virtual ItemFlag GetId() const override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 50 */ virtual unk32 vfunc_50(); /* 54 */ static void StopUsing(LinkStateItem *param1, unk32 param2); EquipBomb(); };