#pragma once #include "global.h" #include "types.h" #include "Actor/Actor.hpp" #include "Actor/ActorNaviBase.hpp" #include "Render/ModelRender.hpp" class ActorNavi : public ActorNaviBase { public: /* 000 (base) */ /* 294 */ ModelRender mUnk_294; /* 2f0 */ void *mUnk_2f0; /* 2f4 */ unk8 mUnk_2f4[0x40]; /* 334 */ unk32 mUnk_334; /* 338 */ unk32 mUnk_338; /* 33c */ unk32 mUnk_33c; /* 340 */ unk16 mUnk_340; /* 342 */ unk8 mUnk_342[0x2]; /* 344 */ unk32 mUnk_344; /* 348 */ unk32 mUnk_348; /* 34c */ unk8 mUnk_34c[0x68]; /* 3b4 */ unk32 mUnk_3b4; /* 3b8 */ unk32 mUnk_3b8; /* 3bc */ unk32 mUnk_3bc; /* 3c0 */ unk8 mUnk_3c0[0x8]; /* 3c8 */ };