#pragma once #include "global.h" #include "types.h" #include "Actor/Actor.hpp" #include "Render/ModelRender.hpp" class ActorNaviBase : public Actor { public: /* 000 (base) */ /* 158 */ Vec3p mOffsetPos; /* 164 */ u32 mUnk_164; /* 168 */ unk8 mUnk_168[0x68]; /* 1d0 */ void *mUnk_1d0; /* 164 */ unk8 mUnk_1d4[0x40]; /* 214 */ unk16 mUnk_214; /* 216 */ unk8 mUnk_216[0xc]; /* 222 */ unk16 mUnk_222; /* 224 */ unk8 mUnk_224[0x28]; /* 24c */ unk32 mUnk_24c; /* 250 */ unk32 mUnk_250; /* 254 */ unk32 mUnk_254; /* 258 */ unk32 mUnk_258; /* 25c */ unk32 mUnk_25c; /* 260 */ unk32 mUnk_260; /* 264 */ unk8 mUnk_264[0x1c]; /* 280 */ unk32 mUnk_280; /* 284 */ unk32 mUnk_284; /* 288 */ unk8 mUnk_288[0x2]; /* 28a */ unk16 mUnk_28a; /* 28c */ unk8 mUnk_28c[0x8]; /* 294 */ };