#include "Player/PlayerControl.hpp" #include "Actor/ActorManager.hpp" #include "Actor/Navi/ActorNaviBase.hpp" #include "DTCM/UnkStruct_027e05f8.hpp" #include "DTCM/UnkStruct_027e077c.hpp" #include "DTCM/UnkStruct_027e0c68.hpp" #include "DTCM/UnkStruct_027e0d38.hpp" #include "DTCM/UnkStruct_027e0e2c.hpp" #include "DTCM/UnkStruct_027e0f64.hpp" #include "DTCM/UnkStruct_027e0ffc.hpp" #include "DTCM/UnkStruct_027e103c.hpp" #include "Item/ItemManager.hpp" #include "Map/MapManager.hpp" #include "Player/PlayerBase.hpp" #include "Player/PlayerLinkBase.hpp" #include "Save/AdventureFlags.hpp" static char *sShipTypes[] = {"brg", "anc", "pdl", "hul", "can", "dco", "bow", "fnl"}; ARM bool PlayerControl::func_ov00_020aeeac() { if (((data_02056be4[data_027e077c.GetUnk0()] & 1) != 0) || ((data_02056be4[data_027e077c.GetUnk0()] & 4) != 0)) { return false; } return data_027e077c.GetUnk0() == data_027e077c.GetUnk4(); } ARM bool PlayerControl::func_ov00_020aeef8() { if (data_027e077c.GetUnk0() == 0x37 || data_027e077c.GetUnk0() == 0x3b) { return false; } if (data_027e077c.GetUnk0() == 0x3d) { return true; } return func_ov00_020aeeac(); } THUMB void PlayerControl::func_ov00_020aef30() { this->ResetTouchWorld(); if (mDebug) { // 操作 = Operation mDebug->vfunc_20(0, "\x91\x80\x8d\xec", 'PCTL', 'PLYR', 0, 0); } } // NONMATCH: Instruction ordering THUMB void PlayerControl::UpdateAim() { ResetTouchWorld(); mAimWorld.x = 0; mAimWorld.y = 0; mAimWorld.z = 0; mUnk_80 = false; mUnk_82 = 0; mFollowRef.Reset(); mNextFollowRef.Reset(); mFollowing = false; mAim = gVec3p_ZERO; s32 iVar2 = data_027e0d38->func_ov000_02078b40(); if (iVar2 == 2) { data_027e103c->func_ov000_020cf2b8(); } mUnk_c8 = -1; mUnk_cc = -1; } ARM Actor *PlayerControl::GetFollowActor() { return gActorManager->GetActor(&mFollowRef); } ARM bool PlayerControl::func_ov00_020af01c(Vec2b *param1) { if (mFollowing) { *param1 = mUnk_9c; return true; } return false; } ARM void PlayerControl::SetUnk_80() { mUnk_80 = true; } ARM void PlayerControl::StopFollowing() { mFollowRef.Reset(); mFollowing = false; mFollowObject = NULL; } ARM void PlayerControl::func_ov00_020af06c() { if (!mUnk_78) { mUsingEquipItem = false; return; } ItemFlag equippedItem; bool usingEquipItem = mUsingEquipItem; if (mUnk_7a) { mUnk_7b = usingEquipItem; } if (gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04 != 0) { if (data_027e0d38->func_ov000_02078b40() != 2) { mUsingEquipItem = false; } return; } ItemManager *itemManager = gItemManager; equippedItem = itemManager->mEquippedItem; if (equippedItem == ItemFlag_PotionA) { if (itemManager->HasPotion(0)) { mUsingEquipItem = true; return; } } else if (equippedItem == ItemFlag_PotionB) { if (itemManager->HasPotion(1)) { mUsingEquipItem = true; return; } } if (data_027e0d38->func_ov000_02078b40() == 2) { mUnk_7b = true; mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0; } else { if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) { mUnk_7b = true; } else { if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) { mUnk_7b = false; } else { if (data_027e103c->mUnk_20 == 2 && !mTouch && func_ov00_020aeef8()) { mUnk_7b = !mUnk_7b; mUnk_7c = 0; } } } mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0; if (equippedItem == ItemFlag_Hammer && !usingEquipItem && mUnk_7b == true) { ActorNaviBase *courageFairy = gItemManager->GetFairy(FairyId_Courage); if (courageFairy != NULL) { q20 x = courageFairy->mPos.x; q20 y = gPlayerPos.y + FLOAT_TO_Q20(0.5); q20 z = courageFairy->mPos.z; mAimWorld.x = x; mAimWorld.y = y; mAimWorld.z = z; } } } if (mUnk_7a) { mUsingEquipItem = mUnk_7b; } } void PlayerControl::UpdateUsingEquipItem() { if ((data_027e05f8.mUnk_0 & 0x300) != 0 && this->func_ov00_020aeef8()) { mUsingEquipItem = true; return; } mUsingEquipItem = false; } struct UnkStruct_ov015_0213ce4c { /* 00 */ unk8 mUnk_00[0x3d]; /* 3d */ bool mUnk_3d; /* 3e */ unk8 mUnk_3e[0x1]; /* 3f */ bool mUnk_3f; /* 40 */ bool mUnk_40; /* 41 */ static UnkStruct_ov015_0213ce4c *GetInstance(); bool GetUnk3f(); bool GetUnk40(); }; bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) { if (data_027e0d38->func_ov000_02078b40() == 2 && param2) { if (UnkStruct_ov015_0213ce4c::GetInstance()->mUnk_3d) { return false; } if (UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk3f() || UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk40()) { return false; } } if (mUnk_7c) { bool unk1 = true; bool unk2 = false; if ((param1 & 0x2) != 0 && (data_02056be4[data_027e077c.GetUnk0()] & 0x1) != 0) { unk2 = true; } if (!unk2 && ((param1 & 0x1) == 0 || !this->func_ov00_020aeef8() || !data_027e103c->mUnk_24)) { unk1 = false; } return unk1; } else { return (param1 & 0x4) != 0; } } ARM bool PlayerControl::CheckTouchedNow(u32 param1) { bool result = false; if (this->func_ov00_020af2d4(param1, true)) { result = (mFlags & TouchFlag_TouchedNow) != 0; } return result; } ARM bool PlayerControl::CheckUntouchedNow(u32 param1) { bool result = false; if (this->func_ov00_020af2d4(param1, true)) { result = (mFlags & TouchFlag_UntouchedNow) != 0; } return result; } ARM bool PlayerControl::CheckTouching(u32 param1) { return this->func_ov00_020af2d4(param1, true) && mTouch; } ARM bool PlayerControl::CheckTouchFast(u32 param1) { if (this->func_ov00_020af2d4(param1, true)) { if (mTouchSpeed > FLOAT_TO_Q20(0.5) && mTouchFastTime > 0) { if (mTouchFastTime <= mTouchDuration) { if (mTouchDuration < mTouchFastTime + 15) { return true; } } } } return false; } ARM bool PlayerControl::func_ov00_020af4a4() { if (!data_027e0d38->mUnk_28->mUnk_34 && data_027e0e2c.mUnk_04 == -1 && !data_027e103c->func_ov005_02103f4c()) { if (this->func_ov00_020aeeac()) { return true; } switch (data_027e077c.GetUnk0()) { case 0x1a: case 0x1b: case 0x1c: return true; default: return false; } } return false; } ARM void PlayerControl::func_ov00_020af538(bool param1, u8 param2) { mUnk_7c = param1; mUnk_7e = param2; mUnk_7d = param1; bool unk = !mUnk_78 || gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04; if (unk || !this->func_ov00_020af4a4()) { mUnk_7c = false; } if (unk || !this->func_ov00_020aeef8()) { mUnk_7d = false; } this->func_ov000_020b7924(mUnk_7c); if (mUnk_7c) { if (mTouchDuration == 0) { if (this->GetFollowActor() != NULL || mFollowing) { data_027e0ffc.func_ov000_020cebcc(0x10a, gPlayerAngle, 0); this->StopFollowing(); } Vec3p vec; s32 unk = gMapManager->func_ov00_02085108(&vec); mUnk_82 = unk == 0x3 || unk == 0x7; } } bool usingEquipBefore = mUsingEquipItem; this->func_ov00_020af06c(); if (usingEquipBefore && !mUsingEquipItem) { data_027e103c->func_ov000_020cf20c(); } for (s32 i = 0; i < 2; ++i) { if (mTouchGesture[i] != NULL) { mTouchGesture[i]->Update(this); } } mUnk_7f = false; mUnk_83 = data_027e05f8.mUnk_0 & 0x300; } ARM void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) { if (param4 == 4) { return; } if (param3 > 0) { q20 distance = Vec3p_Distance(&gPlayerPos, param1); if (distance >= param3) { return; } mFollowRef.Reset(); } Vec2b unk; MapManager::func_ov00_02083a1c(&unk, gMapManager, param1); mUnk_9c = unk; mFollowing = true; mUnk_80 = false; mFollowStuckTimer = 15; } ARM bool PlayerControl::func_ov00_020af778() { if (!mUnk_78 || gAdventureFlags->func_ov00_02097738() || gAdventureFlags->func_ov00_02097750()) { mCutsceneEndTimer = 15; return false; } if (mCutsceneEndTimer > 0) { mCutsceneEndTimer -= 1; return false; } if (!this->func_ov00_020aeef8()) { mNextFollowRef.Reset(); return false; } bool bVar1 = false; EquipItem *equipItem = NULL; if ((mFlags & TouchFlag_UntouchedNow) != 0 && mTouchDuration < 21) { s32 dx = mTouchLastX - mTouchFastX; s32 dy = mTouchLastY - mTouchFastY; if (dx * dx + dy * dy < 100) { if (this->func_ov00_020af2d4(7, true)) { bVar1 = true; if (mUsingEquipItem) { ItemFlag equipId = gPlayer->GetEquipId(); if (equipId != ItemFlag_None) { equipItem = gItemManager->GetEquipItem(equipId); } } } } } bool isGrabbing = gPlayerLink != NULL && gActorManager->GetActor(&gPlayerLink->mGrabActor) != NULL; q20 followDistance = 0; if (bVar1) { Actor *nextFollowActor = gActorManager->GetActor(&mNextFollowRef); unk32 uVar4 = 0; if (nextFollowActor != NULL) { uVar4 = nextFollowActor->mUnk_12c; if (this->func_ov00_020afe88(uVar4, isGrabbing) && (equipItem == NULL || equipItem->vfunc_44(uVar4))) { mFollowRef = mNextFollowRef; mNextFollowRef.Reset(); mUnk_80 = false; mFollowStuckTimer = 15; followDistance = nextFollowActor->XzDistanceToLink(); } } Vec3p vec; s32 iVar4 = gMapManager->func_ov00_02085108(&vec); vec.y = gPlayerPos.y; if (equipItem == NULL) { if (iVar4 != 0 && this->func_ov00_020afeec(iVar4, isGrabbing)) { this->func_ov00_020af6e4(&vec, followDistance, uVar4); return true; } } else { if (equipItem->vfunc_48(iVar4)) { this->func_ov00_020af6e4(&vec, followDistance, uVar4); return true; } if (followDistance == 0 && equipItem->vfunc_40()) { this->ApplyTouchWorld(&vec, 0); this->func_ov00_020af6e4(&vec, followDistance, uVar4); return true; } } } else { ActorRef ref; ActorManager::func_ov00_020c3484(&ref, gActorManager, 0); mNextFollowRef = ref; if (mTouchDuration == 0) { mLastFollowRef = mNextFollowRef; } } return followDistance > 0; } ARM bool PlayerControl::func_ov00_020afad8(Vec3p *param1) { if (param1->y >= gPlayerPos.y) { return false; } if (mUsingEquipItem) { if (gPlayer->GetEquipId() == ItemFlag_Shovel) { Vec3p vec; return gMapManager->func_ov00_02085594(&vec); } return false; } return false; } ARM void PlayerControl::func_ov00_020afb6c() { bool iVar1 = this->func_ov00_020af778(); Actor *followActor = gActorManager->GetActor(&mFollowRef); ItemManager *itemMgr = gItemManager; FairyId fairyId = itemMgr->GetEquippedFairy(); ActorNaviBase *fairy = itemMgr->GetFairy(fairyId); if (followActor == NULL && !mFollowing && fairy != NULL) { fairy->func_ov000_020bad18(); } q20 followDist = mFollowDist; if (followActor != NULL) { followDist = Vec3p_Distance(&gPlayerPos, &followActor->mPos); Cylinder followHitbox; followActor->GetHitbox(&followHitbox); followHitbox.pos.y += FLOAT_TO_Q20(0.4); s32 iVar8 = 0; u32 uVar9 = 3; switch (followActor->mUnk_12c) { case 0: mFollowRef.Reset(); break; case 1: iVar8 = 1; break; case 5: iVar8 = 2; uVar9 = 1; followHitbox.pos.y += followActor->mYOffset; break; case 2: iVar8 = 3; followHitbox.pos.y += followHitbox.size; uVar9 = 0; break; default: iVar8 = 2; followHitbox.pos.y += followHitbox.size; uVar9 = 2; break; } if (iVar8 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) { this->func_ov00_020aff90(&followHitbox.pos, iVar8); if (iVar1) { data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id, uVar9); } } } else { mFollowRef.Reset(); } if (mFollowing) { mFollowObject = (void *) gMapManager->MapData_vfunc_78(&mUnk_9c); Vec3p local_3c; s32 iVar2; s32 iVar7; if (mFollowObject != NULL) { local_3c = *(Vec3p *) ((u32) mFollowObject + 0x18); void *piVar4 = (*(void *(**) (void *) )((*(u32 *) mFollowObject) + 0x54))(mFollowObject); if (piVar4 == NULL) { iVar7 = 0; } else { iVar7 = (*(s32(**)(void *))((*(u32 *) piVar4) + 0x44))(piVar4); } local_3c.y += iVar7; if (*(s8 *) ((u32) mFollowObject + 0x12) == 1) { iVar2 = 1; iVar7 = 3; } else { iVar2 = 2; iVar7 = 2; } } else { local_3c.y = gPlayerPos.y; Vec2b local_44 = mUnk_9c; gMapManager->func_ov00_02083c7c(&local_3c, local_44); iVar2 = 2; iVar7 = 3; } if (iVar2 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) { this->func_ov00_020aff90(&local_3c, iVar2); if (iVar1) { data_027e0ffc.func_ov000_020ced7c(&local_3c, mUnk_9c.x, mUnk_9c.y, iVar7); } } followDist = Vec3p_Distance(&gPlayerPos, &local_3c); } else { mFollowObject = NULL; } if (mFollowStuckTimer > 0 && mFollowDist - followDist <= FLOAT_TO_Q20(0.01)) { mFollowStuckTimer -= 1; if (mFollowStuckTimer <= 0) { this->StopFollowing(); } } mFollowDist = followDist; } ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) { if (!mUnk_7d || !gPlayerControlData->vfunc_74(param1)) { return false; } if (!param2) { return true; } return param1 == 2 || param1 == 6; } ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) { if (!mUnk_7d) { return false; } if (!gPlayerControlData->vfunc_78(param1)) { return false; } switch (param1) { case 1: case 2: case 7: case 13: return true; case 10: case 11: return param2; default: return !param2; } } ARM void PlayerControl::func_ov00_020aff90(Vec3p *param1, unk32 param2) { if (data_027e0d38->func_ov000_02078b40() == 2) { return; } ItemManager *itemMgr = gItemManager; FairyId fairyId = itemMgr->GetEquippedFairy(); ActorNaviBase *fairy = itemMgr->GetFairy(fairyId); if (fairy == NULL) { return; } fairy->func_ov000_020baca8(param1, param2); } ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) { if (mUnk_44.x != 0 || mUnk_44.z != 0) { Vec3p local_24; Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24); Vec3p local_30 = {param4->x - local_24.x, 0, param4->z - local_24.z}; q20 iVar2 = Vec3p_Length(&local_30); if (iVar2 <= param3) { *param1 = local_24; return; } Vec3p local_3c = {mUnk_44.x, 0, mUnk_44.z}; q20 lengthInv = CoReciprocal(Vec3p_Length(&local_3c)); local_3c.x = MUL_Q20(local_3c.x, lengthInv); local_3c.z = MUL_Q20(local_3c.z, lengthInv); iVar2 = Vec3p_Dot(&local_30, &local_3c); Vec3p local_48 = local_3c; local_48.y = lengthInv; Vec3p_Axpy(iVar2 - param3, &local_48, &local_24, param1); return; } param1->x = mTouchWorld.x; param1->y = y; param1->z = mTouchWorld.z; } #pragma section sbss begin static u32 data_ov000_020ee198; static u32 data_ov000_020ee19c; #pragma section sbss end ARM void PlayerControl::func_ov00_020b014c(Vec3p *param1) { if ((data_ov000_020ee198 & 1) == 0) { data_ov000_020ee198 |= 1; } if (*(s32 *) ((s32) data_027e0f64->mUnk_4 + 0x15c) == 0x16) { return; } if (!this->func_ov00_020aeef8()) { return; } if (mTouchDuration > 0) { ItemManager *itemMgr = gItemManager; FairyId fairyId = itemMgr->GetEquippedFairy(); ActorNaviBase *fairy = itemMgr->GetFairy(fairyId); if (fairy != NULL) { Vec3p auStack_1c; this->func_ov00_020affec(&auStack_1c, FLOAT_TO_Q20(0.5), FLOAT_TO_Q20(8.0), param1); fairy->func_ov000_020ba204(&auStack_1c, &mUnk_44, mTouchWorld.y + FLOAT_TO_Q20(4.2)); } } } ARM void PlayerControl::ResetAim() { mAim = gVec3p_ZERO; } extern "C" s32 func_ov000_020a5e9c(unk32 *param1); ARM bool PlayerControl::UpdateAimWorld(Vec3p *param1) { Vec3p pos = gPlayerPos; s32 iVar2 = func_ov000_020a5e9c(&data_027e0d38->mUnk_0c); if (iVar2 == 0x2f && *(s32 *) (*(s32 *) ((s32) data_027e0f64 + 0x4) + 0x15c) == 0x31) { return this->func_ov024_02178348(param1); } if (this->CheckTouching(1)) { this->func_ov00_020affec(param1, 0, FLOAT_TO_Q20(8.0), &pos); mAimWorld = *param1; return true; } *param1 = mAimWorld; return false; } ARM s16 PlayerControl::GetTouchAngle() { if (mTouchDuration >= 0) { return mTouchAngle; } if (!mUnk_7f) { return 0; } return mUnk_ac; } static q20 data_ov000_020e6144 = FLOAT_TO_Q20(80.0); ARM u32 PlayerControl::func_ov00_020b034c() { if ((mTouchDuration >= 0) && (this->func_ov00_020af2d4(1, 1) != 0)) { u64 temp_r0_r1 = func_01ff992c(data_ov000_020e6144); // 0x03333333 s32 temp_r3 = (temp_r0_r1 * mTouchDist + 0x80000000) >> 32; s32 temp_r1_r0 = MUL_Q20(temp_r3, temp_r3); if (mTouchDuration < 4) { s32 temp_r2_2 = (4 - mTouchDuration) << 0xc; temp_r1_r0 -= (s32) (temp_r2_2 + ((u32) (temp_r2_2 >> 1) >> 0x1e)) >> 2; } if (temp_r1_r0 < 0) { return 0; } if (temp_r1_r0 > FLOAT_TO_Q20(1.0)) { temp_r1_r0 = FLOAT_TO_Q20(1.0); } return temp_r1_r0; } if ((mUnk_7f != 0) && (data_027e05f8.mUnk_0 & 0xf0)) { return FLOAT_TO_Q20(1.0); } return 0; } extern unk32 data_ov000_020eec60; extern "C" unk32 func_ov000_020d6be4(unk32 *param1); ARM s32 PlayerControl::func_ov00_020b0418() { unk32 unk = func_ov000_020d6be4(&data_ov000_020eec60); if (unk < 10) { return 0; } if (unk < 25) { return (unk * FLOAT_TO_Q20(0.6666)) / 25; } if (unk < 150) { return (unk - 25) * FLOAT_TO_Q20(0.3334) / 125 + FLOAT_TO_Q20(0.6666); } return FLOAT_TO_Q20(1.0); } extern "C" void func_0202d95c(Vec3p *param1, q20 param2); // NONMATCH: Register allocation, instruction ordering ARM bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) { if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) { this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.25)); Vec3p_Sub(param1, &gPlayerPos, param1); q20 length = Vec3p_Length(param1); if (length >= FLOAT_TO_Q20(1.25)) { return true; } if (param2) { if (length < FLOAT_TO_Q20(0.25)) { *param1 = gVec3p_ZERO; param1->x += MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(1.25)); param1->z += MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(1.25)); } else { func_0202d95c(param1, FLOAT_TO_Q20(1.25)); } return true; } } return false; } ARM bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) { if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) { Vec3p *playerPos = &gPlayerPos; Vec3p VStack_1c; this->ApplyTouchWorld(&VStack_1c, FLOAT_TO_Q20(0.2)); VStack_1c.y = gPlayerPos.y; q20 distance = Vec3p_Distance(&VStack_1c, playerPos); if (distance > FLOAT_TO_Q20(1.25)) { return false; } if (distance < FLOAT_TO_Q20(0.25)) { VStack_1c = *playerPos; VStack_1c.x += MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(0.25)); VStack_1c.z += MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(0.25)); } Vec2b VStack_20; MapManager::func_ov00_02083a1c(&VStack_20, gMapManager, &VStack_1c); VStack_1c.x += (gMapManager->func_ov00_02083c24(VStack_20.x) - VStack_1c.x) / 2; VStack_1c.z += (gMapManager->func_ov00_02083c50(VStack_20.y) - VStack_1c.z) / 2; Vec3p_Sub(&VStack_1c, playerPos, param1); return true; } return false; } extern "C" bool func_01ffe468(unk32 param1, Vec3p *param2, s32 *param3, s32 *param4, bool param5); ARM bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 angle, unk32 *param3) { Vec3p spC; *param3 = 0; spC = *param1; s32 sp8; s32 sp4; bool var_r0 = !func_01ffe468(data_027e0f64->func_ov000_0208b180(), &spC, &sp8, &sp4, 0); if (var_r0) { return 0; } // NONMATCH: Register allocation q20 temp_r2 = SIN((u16) angle) * 0x30; q20 temp_r3 = COS((u16) angle) * 0x30; s32 temp_r4; s32 temp_r5; q20 var_r6; q20 var_r7; var_r6 = (s32) (temp_r2 + ((u32) (temp_r2 >> 11) >> 20)) >> 0xC; var_r7 = (s32) (temp_r3 + ((u32) (temp_r3 >> 11) >> 20)) >> 0xC; temp_r4 = mTouchX - sp8; temp_r5 = mTouchY - sp4; if (this->CheckTouchedNow(1) != 0) { if (((var_r6 - 0x18) <= temp_r4) && (temp_r4 <= (var_r6 + 0x18)) && ((var_r7 - 0x18) <= temp_r5) && (temp_r5 <= (var_r7 + 0x18))) { *param3 = FLOAT_TO_Q20(1.0); return true; } if (((-0x18 - var_r6) <= temp_r4) && (temp_r4 <= (0x18 - var_r6)) && ((-0x18 - var_r7) <= temp_r5) && (temp_r5 <= (0x18 - var_r7))) { *param3 = -FLOAT_TO_Q20(1.0); return true; } s32 temp_r1_2 = 0 - var_r6; s32 var_r0_2 = var_r6 < temp_r1_2 ? var_r6 : temp_r1_2; if (temp_r4 >= (var_r0_2 - 0x18)) { if (var_r6 <= temp_r1_2) { var_r6 = temp_r1_2; } if ((var_r6 + 0x18) >= temp_r4) { s32 temp_r1_3 = 0 - var_r7; s32 var_r0_3 = var_r7 < temp_r1_3 ? var_r7 : temp_r1_3; if (temp_r5 >= (var_r0_3 - 0x18)) { if (var_r7 <= temp_r1_3) { var_r7 = temp_r1_3; } if ((var_r7 + 0x18) >= temp_r5) { goto ret_true; } } } } return false; } if (this->CheckTouching(1) != 0) { if (((var_r6 < 0) && (temp_r4 < (var_r6 + 0x18))) || ((var_r6 > 0) && (temp_r4 > (var_r6 - 0x18))) || ((var_r7 < 0) && (temp_r5 < (var_r7 + 0x18))) || ((var_r7 > 0) && (temp_r5 > (var_r7 - 0x18)))) { *param3 = FLOAT_TO_Q20(1.0); return true; } if (((var_r6 > 0) && (temp_r4 < (0x18 - var_r6))) || ((var_r6 < 0) && (temp_r4 > (-0x18 - var_r6))) || ((var_r7 > 0) && (temp_r5 < (0x18 - var_r7))) || ((var_r7 < 0) && (temp_r5 > (-0x18 - var_r7)))) { *param3 = -FLOAT_TO_Q20(1.0); return true; } } else if (this->CheckUntouchedNow(1) != 0) { if (var_r6 < 0) { var_r6 = -var_r6; } if (var_r7 < 0) { var_r7 = -var_r7; } s32 var_r2 = mTouchPrevX - sp8; s32 var_r1 = mTouchPrevY - sp4; // NONMATCH: Instruction ordering if (var_r6 > 0x18) { if (var_r2 < 0) { var_r2 = -var_r2; } if (var_r2 > (var_r6 - 0x18)) { goto ret_false; } } if (var_r7 > 0x18) { if (var_r1 < 0) { var_r1 = -var_r1; } if (var_r1 > (var_r7 - 0x18)) { ret_false: return false; } } } ret_true: return true; } ARM bool PlayerControl::CheckNotTouching() { return !this->CheckTouching(1); } ARM bool PlayerControl::func_ov00_020b0ad0(Actor *actor) { if (actor != NULL && actor->mRef.id == mLastFollowRef.id) { return mTouchDuration >= 15 && mTouchDuration < 30; } return false; } ARM bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) { if (mUsingEquipItem && gItemManager->func_ov00_020ad790(1)) { ItemFlag equipId = gItemManager->GetEquippedItem(); *pEquipId = equipId; data_027e103c->func_ov000_020cf330(); return *pEquipId != ItemFlag_None; } *pEquipId = ItemFlag_OshusSword; if (this->func_ov00_020b1248(pCardinal)) { *pEquipId = ItemFlag_OshusSword; return true; } if ((this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) || (this->CheckTouchFast(1) && mTouchSlowDuration > 21)) { s32 dy = INT_TO_Q20(mTouchLastY - mTouchFastY); s32 dx = INT_TO_Q20(mTouchLastX - mTouchFastX); Vec3p local_20; local_20.x = dx; local_20.y = 0; local_20.z = dy; q20 length = Vec3p_Length(&local_20); if (length < FLOAT_TO_Q20(10.0)) { return false; } if (mUnk_82 && length < FLOAT_TO_Q20(20.0)) { return false; } *pEquipId = ItemFlag_OshusSword; *pAngle = mTouchAngle + ((s16) (mTouchFastAngle - mTouchAngle)) / 2; if (mTouchSpeed > FLOAT_TO_Q20(0.5)) { q4 touchMoveAngle = Atan2(mTouchSpeedX, mTouchSpeedY) - *pAngle; if (pFast != NULL) { *pFast = true; } *pCardinal = touchMoveAngle >= 0 ? 1 : 2; return true; } s32 unkAngle = Atan2(local_20.x, local_20.z); s32 unkAngle2 = (s16) ((s16) unkAngle - *pAngle); Vec3p VStack_2c = {INT_TO_Q20(mTouchFastX), INT_TO_Q20(mTouchFastY), 0}; Vec3p VStack_38 = {INT_TO_Q20(mTouchLastX), INT_TO_Q20(mTouchLastY), 0}; Vec3p_Sub(&VStack_38, &VStack_2c, &VStack_38); if (mTouchDist <= FLOAT_TO_Q20(10.0)) { *pCardinal = 0; *pAngle = mTouchFastAngle; return true; } if (unkAngle2 >= 0x6000 || unkAngle2 <= -0x6000) { *pCardinal = 0; } else if (unkAngle2 >= 0x2000) { *pCardinal = 1; } else if (unkAngle2 < -0x2000) { *pCardinal = 2; } else { *pCardinal = 3; } return true; } return false; } // NONMATCH: Instruction ordering ARM bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) { if (!this->CheckTouching(1)) { return false; } s32 z = (mTouchLastY - 96) * FLOAT_TO_Q20(10.625) / 192; s32 x = (mTouchLastX - 128) * (FLOAT_TO_Q20(10.625) / 256); param1->x = x; param1->y = 0; param1->z = z; return true; } ARM bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) { Vec3p local_20; if (mTouchDuration >= 16 && this->func_ov00_020b0de8(&local_20)) { this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5)); q20 length = Vec3p_Length(&local_20); if (length > FLOAT_TO_Q20(4.0)) { local_20.x = DIV_Q20(local_20.x * 4, length); local_20.z = DIV_Q20(local_20.z * 4, length); } mAim = local_20; *param2 = local_20; return true; } if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) { if (mTouchDist > FLOAT_TO_Q20(24.0)) { this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5)); } else { *param1 = gPlayerPos; } return true; } return false; } extern "C" bool func_0202b2e8(Vec3p *param1, Vec3p *param2, q20 param3); ARM bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 scale, Vec3p *param3) { Vec3p local_20; if (this->func_ov00_020b0de8(&local_20)) { this->ApplyTouchWorld(param1, scale); q20 length = Vec3p_Length(&local_20); if (length > FLOAT_TO_Q20(4.0)) { local_20.x = DIV_Q20(local_20.x * 4, length); local_20.z = DIV_Q20(local_20.z * 4, length); } q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10); func_0202b2e8(param3, &local_20, touchSpeed); mAim = local_20; return true; } return false; } ARM bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) { Vec3p local_24; if (this->func_ov00_020b0de8(&local_24)) { this->ApplyTouchWorld(param1, param2); if (param4 != NULL) { Vec3p local_30; Vec3p_Sub(param4, &gPlayerPos, &local_30); local_30.x = MUL_Q20(local_30.x, FLOAT_TO_Q20(0.5)); local_30.y = MUL_Q20(local_30.y, FLOAT_TO_Q20(0.5)); local_30.z = MUL_Q20(local_30.z, FLOAT_TO_Q20(0.5)); func_0202b2e8(&local_30, &local_24, FLOAT_TO_Q20(2.5)); local_24 = local_30; } q20 length = Vec3p_Length(&local_24); if (length > FLOAT_TO_Q20(4.0)) { local_24.x = DIV_Q20(local_24.x * 4, length); local_24.z = DIV_Q20(local_24.z * 4, length); } q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10); func_0202b2e8(param3, &local_24, touchSpeed); mAim = *param3; return true; } return false; } ARM bool PlayerControl::IsUntouchedNow() { return this->CheckUntouchedNow(7) && data_027e103c->mUnk_1c == 0; } ARM bool PlayerControl::IsNotUntouchedNow() { if (!this->CheckUntouchedNow(7)) { return (data_027e05f8.mUnk_2 & 3) != 0; } return true; } ARM bool PlayerControl::func_ov00_020b1248(unk32 *param1) { if (*this->mTouchGesture != NULL && (*this->mTouchGesture)->mUnk_4) { *param1 = (*this->mTouchGesture)->mUnk_08 == 0 ? 5 : 6; (*this->mTouchGesture)->ResetTouchHistory(); return true; } return false; } ARM bool PlayerControl::func_ov00_020b129c() { return mTouchDuration < 2 || mTouchDuration > 10 || mTouchDuration != mTimeSinceTouch; } ARM bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) { if (!this->func_ov00_020af2d4(1, true)) { return false; } if (mTouchSlowDuration <= 15 && this->func_ov000_020b7d6c() && mTouchEdge == mTouchLastEdge) { *pAngle = mTouchAngle; return true; } return false; } ARM bool PlayerControl::IsNotTouching() { return !mTouch; } extern u32 data_ov000_020eec9c[]; extern "C" void func_ov000_020d77e4(u32 *param1, u32 param2); ARM bool PlayerControl::IsTouchingFast() { if (this->CheckTouchFast(1)) { func_ov000_020d77e4(data_ov000_020eec9c, 0x17); return true; } return false; } ARM bool PlayerControl::IsTappedNow() { return mTouchDuration < 10 && this->func_ov00_020af2d4(1, true) && this->CheckUntouchedNow(1); } ARM bool PlayerControl::func_ov00_020b13c4() { if (!this->CheckTouching(1)) { return false; } func_01ff992c(data_ov000_020e6144); q20 touchDist = mTouchDist; s32 iVar2 = mTouchDuration; if (mTouchFastTime > 0 && mTouchFastTime < iVar2) { iVar2 = (iVar2 - mTouchFastTime) << 16 >> 16; } if (touchDist >= FLOAT_TO_Q20(80.0)) { return iVar2 >= 2; } if (mTouchDist < FLOAT_TO_Q20(16.0)) { return false; } q20 uVar4 = CoReciprocal(FLOAT_TO_Q20(64.0)); q20 unk1 = MUL_Q20(mTouchDist - FLOAT_TO_Q20(16.0), uVar4); return iVar2 >= MUL_Q20(FLOAT_TO_Q20(1.0) - unk1, FLOAT_TO_Q20(0.0058)) + 2; }