#include "Player/PlayerLinkBase.hpp" void PlayerLinkBase::vfunc_2c(s32 param1, unk8 param2) {} void func_ov005_0210e8a8(unk32 *param1, s32 param2) {} void PlayerLinkBase::UpdatePos(unk32 param1) {} void PlayerLinkBase::vfunc_28(s32 param1) {} bool PlayerLinkBase::func_ov005_0210eba4() {}