#pragma once #include "global.h" #include "types.h" class TilePos { public: u8 x; u8 y; inline TilePos() : x(0), y(0) {} inline TilePos(bool) {} inline TilePos(u8 x, u8 y) : x(x), y(y) {} }; inline bool operator==(TilePos a, TilePos b) { return (a.x == b.x && a.y == b.y); }