#include "Actor/Player/ActorBomb.hpp" ActorType ActorBomb::gType = ActorType(ActorTypeId_Bomb, (ActorCreateFunc) ActorBomb::Create, NULL); ActorBomb *ActorBomb::Create() {} void ActorBomb_Unk1::vfunc_0c(unk16 *param1) {} void ActorBomb_Unk1::vfunc_10(s32 *param1) {} ActorBomb::ActorBomb() {} ActorBomb_Unk2::~ActorBomb_Unk2() {} ActorBomb::~ActorBomb() {} ActorBomb_Unk2::ActorBomb_Unk2() {} bool ActorBomb::vfunc_08() {} void ActorBomb::vfunc_14(u32 param1) {} ActorBomb_Unk1::~ActorBomb_Unk1() {} void ActorBomb::vfunc_18(u32 param1) {} bool ActorBomb::func_ov014_02122bb8(s32 param1) {} void ActorBomb::vfunc_54() {} void ActorBomb::vfunc_20(bool param1) {} bool ActorBomb::SetVelocity(Vec3p *vel) {} bool ActorBomb::func_ov014_02122e48(unk32 *param1) {} bool ActorBomb::func_ov014_02122e7c() {} bool ActorBomb::func_ov014_02122e98() {} bool ActorBomb::func_ov014_02122eb8() {} bool ActorBomb::func_ov014_02122ed4() {}