#pragma once #include #include "global.h" #include "types.h" #include "Actor/ActorRef.hpp" #include "Actor/ActorType.hpp" class ActorSpawner { public: /* 0 (empty) */ static ActorSpawner *Create(); static void Destroy(); ActorSpawner(); ~ActorSpawner(); void _ZN12ActorSpawner19func_ov000_020c4014Ev(); void _ZN12ActorSpawner19func_ov000_020c4018Ev(); Actor *CreateActor(ActorTypeId type); s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref); }; extern ActorSpawner *gActorSpawner;