#pragma once #include "types.h" #include "Actor/Actor.hpp" #include "Player/EquipItem.hpp" #include "Render/ModelRender.hpp" #include "Unknown/UnkStruct_ov000_020beba8.hpp" struct EquipBombchu_Unk1 { /* 0 */ unk8 mUnk_0; /* 1 */ unk8 mUnk_1; /* 2 */ EquipBombchu_Unk1(); }; class EquipBombchu_Unk_02198d00 : public UnkStruct_ov000_020beba8 { public: /* 0 (base) */ /* c */ /* 00 */ virtual ~EquipBombchu_Unk_02198d00() override; /* 08 */ virtual void vfunc_08(unk16 *param1) override; /* 0c */ virtual void vfunc_0c(unk16 *param1) override; /* 10 */ virtual void vfunc_10(s32 *param1) override; /* 14 */ virtual void vfunc_14(u16 *param1) override; /* 1c */ inline EquipBombchu_Unk_02198d00() : UnkStruct_ov000_020beba8(3) {} }; class EquipBombchu : public EquipItem { public: static ModelRender gModelRenderBombchu; static ModelRender gModelRenderBombchuPt; /* 00 (base) */ /* 09 */ u8 mUnk_09[3]; /* 0c */ ActorRef mUnk_0c; /* 0c */ u8 mUnk_14[0x4]; /* 18 */ u32 mUnk_18; /* 1c */ EquipBombchu_Unk1 *mUnk_1c; /* 20 */ Vec3p mUnk_20; /* 2c */ void *mUnk_2c; /* 30 */ u32 mUnk_30; /* 34 */ u32 mUnk_34; /* 38 */ Vec3p mUnk_38; /* 44 */ u16 mUnk_44; /* 46 */ u8 mUnk_46; /* 47 */ char mUnk_47; /* 48 */ bool mUnk_48; /* 49 */ unk8 mUnk_49[3]; /* 4c */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~EquipBombchu() override; /* 0c */ virtual ItemFlag GetId() const override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 1c */ virtual void vfunc_1c() override; /* 30 */ virtual void vfunc_30() override; /* 34 */ virtual void vfunc_34(unk16 *param1) override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 50 */ EquipBombchu(); void func_ov014_0213eba4(); void func_ov014_0213ec40(); void func_ov014_0213ec64(); Actor *func_ov014_0213ed74(); void *func_ov014_0213ed94(s32 param1); void func_ov014_0213eda0(); void func_ov058_02199220(); void func_ov058_02199228(); void func_ov058_02199264(); void func_ov058_0219926c(); bool CheckUsable(unk32 param1) const; Actor *func_ov058_02199400(); bool func_ov058_02199498(Vec3p *vec); void func_ov058_02199ef0(unk16 param1); void func_ov058_02199fd8(u32 param1); unk32 func_ov058_0219a084(unk16 param1); bool func_ov058_0219a3b4(unk16 param1); };