#pragma once #include "types.h" #include "Player/EquipItem.hpp" class LinkStateItem; class EquipHammer : public EquipItem { private: /* 00 (base) */ /* 09 */ unk8 mUnk_09[3]; /* 0c */ Vec3p mUnk_0c; /* 18 */ unk32 mUnk_18; /* 1c */ unk8 mUnk_1c; /* 1d */ unk8 mUnk_1d; /* 1e */ unk8 mUnk_1e[2]; /* 20 */ unk32 mUnk_20; /* 24 */ void *mUnk_24; /* 28 */ unk32 mUnk_28; /* 2c */ public: /* 04 */ virtual ~EquipHammer() override; /* 0c */ virtual ItemFlag GetId() const override; /* 10 */ virtual void vfunc_10() override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 1c */ virtual void vfunc_1c() override; /* 2c */ virtual u32 vfunc_2c() override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override; /* 4c */ virtual s32 vfunc_4c() const override; /* 50 */ EquipHammer(); void func_ov059_02198e90(); bool func_ov059_02198ebc(); bool func_ov059_02198ed4(); void func_ov059_02198f10(Vec3p *vec, unk32 param2, s32 param3); void func_ov059_02198fa8(unk32 param1); bool func_ov059_02198fe0(); };