#include "Player/PlayerLinkBase.hpp" #ifdef STUBS bool PlayerBase::vfunc_04() {} ItemFlag PlayerBase::GetEquipId() {} bool PlayerBase::CanMove() {} void PlayerBase::SetUpdatePos(bool updatePos) {} void PlayerBase::SetVisible(bool visible) {} EquipSword* PlayerBase::GetEquipSword() {} EquipShield* PlayerBase::GetEquipShield() {} void PlayerBase::LookAt(Vec3p *target) {} bool PlayerBase::func_ov00_020a7c00(s32 param1) {} bool PlayerBase::func_ov00_020a7c1c(Cylinder *cylinder) {} bool PlayerBase::func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3) {} void PlayerBase::EquipItem_vfunc_3c(Cylinder *cylinder, ItemFlag equipId) {} void PlayerBase::EquipItem_vfunc_2c() {} void PlayerBase::SetHealth(s16 health) {} void PlayerBase::AddHealth(s16 amount) {} bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {} bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {} bool PlayerBase::TeleportToLastEntrance(bool param1) {} #endif