#pragma once #include "global.h" #include "nds/math.h" #include "types.h" #include "Actor/ActorManager.hpp" #include "Debug/DebugHierarchy.hpp" #include "Player/MotionParams.hpp" #include "Player/PlayerBase.hpp" typedef s32 PlayerCharacter; enum PlayerCharacter_ { PlayerCharacter_Link = 0, PlayerCharacter_Gongoron = 1, PlayerCharacter_COUNT = 2, }; class PlayerLinkBase : public PlayerBase { public: /* 00 (base) */ /* 14 */ Vec3p mPos; /* 20 */ Vec3p mVel; /* 2c */ unk8 mTilePos[2][PlayerCharacter_COUNT]; /* 30 */ unk32 mAltitude; /* 34 */ unk8 mUnk_34[4]; /* 38 */ s32 mUnk_38; /* 3c */ ActorRef mGrabActor; /* 44 */ s32 mUnk_44; /* 48 */ unk16 mUnk_48; /* 4a */ unk16 mUnk_4a; /* 4c */ unk32 mUnk_4c; /* 50 */ unk32 mUnk_50; /* 54 */ s16 mUnk_54; /* 56 */ unk16 mUnk_56; /* 58 */ unk16 mUnk_58; /* 5a */ s16 mUnk_5a; /* 5c */ unk8 mUnk_5c[3]; /* 5f */ bool mUnk_5f; /* 60 */ MotionParams *mMotionParams; /* 64 */ DebugHierarchy *mDebugHierarchy_0; /* 68 */ DebugHierarchy *mDebugHierarchy_1; /* 6c */ DebugHierarchy *mDebugHierarchy_2; /* 70 */ /* 00 */ s32 GetMaxHealth() override; /* 08 */ ItemFlag GetEquipId() override; /* 0c */ bool CanMove() override; /* 10 */ void vfunc_10(Cylinder *param1) override; /* 14 */ void vfunc_14(Cylinder *param1) override; /* 18 */ void vfunc_18(s32 param1) override; /* 1c */ void Init() override; /* 20 */ void vfunc_20() override; /* 24 */ void vfunc_24() override; /* 28 */ void vfunc_28(s32 param1) override; /* 2c */ void vfunc_2c(s32 param1, unk8 param2) override; /* 30 */ bool vfunc_30(s32 param1, Vec3p *param2, s32 param3) override; /* 34 */ bool Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) override; /* 38 */ bool TeleportToEntrance(unk32 entranceId, bool param2) override; /* 3c */ bool TeleportToLastEntrance(bool param1) override; /* 50 */ ~PlayerLinkBase() override; /* 58 */ virtual bool vfunc_58(); /* 5c */ virtual bool vfunc_5c(); /* 60 */ virtual bool vfunc_60(); /* 64 */ virtual void vfunc_64(); /* 68 */ virtual void vfunc_68(); /* 6c */ virtual void vfunc_6c(); /* 70 */ virtual void vfunc_70(s32 param1, Vec3p *param2, unk32 param3); /* 74 */ virtual void vfunc_74(); /* 78 */ virtual unk32 vfunc_78(); /* 7c */ virtual void vfunc_7c(); /* 80 */ virtual void SetUnk_5e(); /* 84 */ virtual void ResetUnk_5e(); /* 88 */ bool func_ov00_020bbd80(s32 param1); void func_ov00_020bc854(Vec3p *param1); bool func_ov00_020bce48(ItemId cutsceneItemId); // PlayItemCutscene bool func_ov00_020bd304(); bool GongoronCollidesWith(Cylinder *hitbox); s32 GetGrabActorId(); PlayerCharacter GetCurrentCharacter(); }; extern PlayerLinkBase *gPlayerLink;