#pragma once #include "global.h" #include "types.h" #include "nds/g3d/sbc.h" #include #include "System/SysNew.hpp" #include "Unknown/UnkStruct_ov000_020c0c08.hpp" class ModelRender; struct ModelRenderCommandsData { /* 00 */ u8 command; /* 04 */ G3d_RenderObject *unkStruct4; /* 08 */ }; class ItemModel; class ModelRender : public SysObject { public: /* 00 (vtable) */ /* 04 */ G3d_RenderObject renderObj; /* 58 */ G3d_BoneMtxStruct *unkBoneMatrixArray2; /* 5c */ /* 00 */ virtual ~ModelRender(); /* 08 */ virtual void *GetLcdcAddress(); /* 0c */ virtual void Init_RenderObject(ItemModel *model); /* 10 */ virtual void SetTransform(Vec3p *scale, Mat3p *rotation, Vec3p *translation); /* 14 */ virtual void SetRotationTranslation(Mat3p *rotation, Vec3p *translation); /* 18 */ virtual void SetTranslation(Vec3p *translation); /* 1c */ virtual void PushGeometryCommands(); /* 20 */ virtual void ExecRenderCommands(); // Reads the NSBMD Render Commands and push instructions to the FIFO /* 24 */ virtual void vfunc_24(UnkStruct_ov000_020c0c08 *param1); /* 28 */ virtual void vfunc_28(); /* 2c */ virtual void vfunc_2c(); /* 30 */ virtual void vfunc_30(); /* 34 */ virtual void vfunc_34(); /* 38 */ virtual void vfunc_38(); /* 3c */ virtual void vfunc_3c(ModelRenderCommandsData *renderData); /* 40 */ ModelRender(ItemModel *itemModel); G3d_BoneMtxStruct *UnkGetBoneMatrix(s32 index); s32 GetObjectIndex(char *objectName); s32 GetMaterialIndex(char *materialName); void InitBoneMatrixArrays(u32 idLength); void SetUnkBoneMatrixArray1(G3d_BoneMtxStruct *boneMatrix); void UnkInit_Struct4_Params(u8 param1, u8 param2); void func_ov000_020b413c(unk16 param1, Vec3p *param2); };