#include "Actor/Character/ActorCharacter.hpp" static void func_ov014_021447f8(ActorCharacterBase *actor) {} static void func_ov014_0214480c(ActorCharacterBase *actor) {} static void func_ov014_02144820(ActorCharacterBase *actor) {} static void func_ov014_02144834(ActorCharacterBase *actor) {} static void func_ov014_02144848(unk32 *param1, unk32 param2, ActorCharacterBase *actor) {} unk32 ActorCharacterBase::vfunc_d8() {} unk32 ActorCharacterBase::vfunc_dc() {} unk32 ActorCharacterBase::vfunc_e0() {} unk32 ActorCharacterBase::vfunc_e4() {} void ActorCharacterBase::vfunc_e8() {} ActorCharacterBase::ActorCharacterBase() : mUnk_158(0x1000000) {} ActorCharacterBase::~ActorCharacterBase() {} bool ActorCharacterBase::Init() {} void ActorCharacterBase::vfunc_14(u32 param1) {} bool ActorCharacterBase::vfunc_c0() {} void ActorCharacterBase::vfunc_18(u32 param1) {} unk32 ActorCharacterBase::vfunc_d4() {} void ActorCharacterBase::vfunc_b4() {} void ActorCharacterBase::vfunc_b8() {} void ActorCharacterBase::vfunc_80() {} void ActorCharacterBase::vfunc_84() {} void ActorCharacterBase::vfunc_cc() {} void ActorCharacterBase::vfunc_c8() {} void ActorCharacterBase::vfunc_d0() {} void ActorCharacterBase::vfunc_68() {} bool ActorCharacterBase::vfunc_bc() {}