#pragma once #include "types.h" #include "Player/EquipItem.hpp" class EquipBow : public EquipItem { private: /* 00 (base) */ /* 09 */ unk8 mUnk_09; /* 0a */ unk8 mUnk_0a; /* 0b */ unk8 mUnk_0b; /* 0c */ unk8 mUnk_0c; /* 0d */ unk8 mUnk_0d[3]; /* 10 */ public: EquipBow(); /* 00 */ virtual void vfunc_00() override; // func_ov56_02198d00 /* 04 */ virtual ~EquipBow() override; /* 0c */ virtual ItemFlag GetId() const override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; // func_ov56_02198d84 /* 30 */ virtual void vfunc_30() override; // func_ov56_02198de4 /* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov56_02198df8 /* 50 */ };