#pragma once #include "types.h" #include "Player/EquipItem.hpp" class EquipPotion : public EquipItem { private: /* 00 (base) */ /* 09 */ unk8 mUnk_09[3]; /* 0c */ unk32 mUnk_0c; /* 10 */ public: EquipPotion(); /* 00 */ virtual void vfunc_00() override; // func_ov55_021991a8 /* 04 */ virtual ~EquipPotion() override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; // func_ov55_021991ac /* 1c */ virtual void vfunc_1c() override; // func_ov55_021991b0 /* 30 */ virtual void vfunc_30() override; // func_ov55_02199274 /* 38 */ virtual void vfunc_38(unk32 param1) override; // func_0v55_02199278 /* 50 */ }; class EquipPotionA : public EquipPotion { public: EquipPotionA(); /* 04 */ virtual ~EquipPotionA() override; /* 0c */ virtual ItemFlag GetId() const override; /* 50 */ }; class EquipPotionB : public EquipPotion { public: EquipPotionB(); /* 04 */ virtual ~EquipPotionB() override; /* 0c */ virtual ItemFlag GetId() const override; /* 50 */ };