Files
2026-05-12 20:50:44 +02:00

138 lines
4.8 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Actor/ActorType.hpp"
#include "Actor/Character/ActorCharacter.hpp"
class ActorItemSellerBase : public ActorCharacter {
public:
/* 000 (base) */
/* 470 */ unk32 mUnk_470;
/* 474 */ unk32 mUnk_474;
/* 478 */ unk32 mUnk_478;
/* 47c */ unk32 mUnk_47c;
/* 480 */ bool mUnk_480;
/* 481 */ PAD(0x481, 0x484);
/* 484 */
/* 000 */ virtual ~ActorItemSellerBase() override;
/* 008 */ virtual bool Init() override;
/* 020 */ virtual void vfunc_20(bool param1) override;
/* 03c */ virtual bool CollidesWithLink() override;
/* 040 */ virtual bool IsHitboxTouched(bool param1) override;
/* 068 */ virtual void vfunc_68(unk32 param1, UnkStruct_020397f8 *param2) override;
/* 08c */ virtual bool vfunc_8c() override;
/* 0c0 */ virtual bool vfunc_c0() override;
/* 0c4 */ virtual void vfunc_c4() override;
/* 0d4 */ virtual unk32 vfunc_d4() override;
/* 0f4 */ virtual unk32 GetPromptMessage() = 0;
/* 0f8 */ virtual unk32 GetPurchaseMessage() = 0;
/* 0fc */ virtual unk32 GetNotEnoughMoneyMessage() = 0;
/* 100 */ virtual unk32 GetGoodbyeMessage() = 0;
/* 104 */ virtual unk32 GetInventoryFullMessage() = 0;
/* 108 */ virtual void vfunc_108() = 0;
/* 10c */ virtual void vfunc_10c(bool param1) = 0;
/* 110 */ virtual void vfunc_110() = 0;
/* 114 */ virtual unk32 vfunc_114(unk32 param1) = 0;
/* 118 */ virtual bool vfunc_118() = 0;
/* 11c */ virtual bool vfunc_11c();
/* 120 */
ActorItemSellerBase();
static ActorItemSellerBase *GetCurrentSeller();
void func_ov031_0217d588();
void func_ov031_0217d5c0();
void func_ov031_0217d5c4();
void func_ov031_0217d5e8();
void func_ov031_0217d610();
void func_ov031_0217d62c();
void func_ov031_0217d638();
bool func_ov031_0217d6ac();
void func_ov031_0217d6d0();
void func_ov031_0217d760();
void func_ov031_0217d784();
void func_ov031_0217d7ac();
void func_ov031_0217d830();
void func_ov031_0217d858();
void func_ov031_0217d890();
void func_ov031_0217d8d0();
void func_ov031_0217d8dc();
void func_ov031_0217d93c();
void func_ov031_0217d974();
void func_ov031_0217da20(unk32 param1);
};
class ActorItemSeller : public ActorItemSellerBase {
/* 000 (base) */
/* 484 */
/* 000 (implicit dtor) */
/* 008 */ virtual bool Init() override;
/* 0d4 */ virtual unk32 vfunc_d4() override;
/* 0f4 */ virtual unk32 GetPromptMessage() override;
/* 0f8 */ virtual unk32 GetPurchaseMessage() override;
/* 0fc */ virtual unk32 GetNotEnoughMoneyMessage() override;
/* 100 */ virtual unk32 GetGoodbyeMessage() override;
/* 104 */ virtual unk32 GetInventoryFullMessage() override;
/* 108 */ virtual void vfunc_108() override;
/* 10c */ virtual void vfunc_10c(bool param1) override;
/* 110 */ virtual void vfunc_110() override;
/* 114 */ virtual unk32 vfunc_114(unk32 param1) override;
/* 118 */ virtual bool vfunc_118() override;
/* 120 */
};
namespace ActorItemSeller1 {
extern ActorType gType;
ActorItemSeller *Create();
} // namespace ActorItemSeller1
namespace ActorItemSeller2 {
extern ActorType gType;
ActorItemSeller *Create();
} // namespace ActorItemSeller2
namespace ActorItemSeller3 {
extern ActorType gType;
ActorItemSeller *Create();
} // namespace ActorItemSeller3
class ActorBeedle : public ActorItemSellerBase {
public:
static ActorType gType;
/* 000 (base) */
/* 484 */
/* 000 */ virtual ~ActorBeedle() override;
/* 008 */ virtual bool Init() override;
/* 06c */ virtual bool vfunc_6c() override;
/* 070 */ virtual bool vfunc_70() override;
/* 0c4 */ virtual void vfunc_c4() override;
/* 0d4 */ virtual unk32 vfunc_d4() override;
/* 0d8 */ virtual unk32 vfunc_d8(unk32 param1) override;
/* 0dc */ virtual unk32 vfunc_dc(unk32 param1) override;
/* 0e0 */ virtual unk32 vfunc_e0(unk32 param1) override;
/* 0f4 */ virtual unk32 GetPromptMessage() override;
/* 0f8 */ virtual unk32 GetPurchaseMessage() override;
/* 0fc */ virtual unk32 GetNotEnoughMoneyMessage() override;
/* 100 */ virtual unk32 GetGoodbyeMessage() override;
/* 104 */ virtual unk32 GetInventoryFullMessage() override;
/* 108 */ virtual void vfunc_108() override;
/* 10c */ virtual void vfunc_10c(bool param1) override;
/* 110 */ virtual void vfunc_110() override;
/* 114 */ virtual unk32 vfunc_114(unk32 param1) override;
/* 118 */ virtual bool vfunc_118() override;
/* 11c */ virtual bool vfunc_11c() override;
static ActorBeedle *Create();
static unk32 func_ov031_021812e4(unk32 param1);
static void func_ov031_0218132c(unk32 param1);
};