Files
enzofc708 ef2caebcef Decomp sbc.c (100%) (#144)
* start sbc.cpp

* add G3d_SBCRender_007

* match G3d_SBCRender_007

* match G3d_SBCRender_008

* match G3d_SBCRender_SKN

* fix EUR relocs file

* match G3d_SBCRender_00C

* match G3d_SBCRender_00D

* complete sbc.cpp

* fix EUR delinks
2026-04-16 20:38:59 +02:00

92 lines
2.7 KiB
C++

#pragma once
#include "Actor/ActorType.hpp"
#include "Actor/Navi/ActorNaviBase.hpp"
#include "Unknown/UnkStruct_02057200.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
#include "nds/g3d/sbc.h"
class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
public:
/* 0 (base) */
/* c */
/* 00 */ virtual ~UnkStruct_ov000_020b8110() override;
/* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1) override;
/* 14 */ virtual bool vfunc_14(u16 *param1) override;
/* 18 */ virtual bool vfunc_18(s32 *param1) override;
/* 1c */
UnkStruct_ov000_020b8110();
};
class ActorNavi_Unk_334 {
public:
/* 00 */ Vec3p mUnk_00;
/* 0c */
inline ActorNavi_Unk_334() {
mUnk_00.x = 0;
mUnk_00.y = 0;
mUnk_00.z = 0;
}
};
class ActorNavi : public ActorNaviBase {
public:
static ActorType gType;
/* 000 (base) */
/* 294 */ ModelRender mUnk_294;
/* 2f0 */ ActorNaviBase_Unk2 mUnk_2f0;
/* 334 */ ActorNavi_Unk_334 mUnk_334;
/* 340 */ unk16 mUnk_340;
/* 342 (padding) */
/* 344 */ q20 mUnk_344;
/* 348 */ unk32 mUnk_348;
/* 34c */ ActorNaviBase_Unk1 mUnk_34c[4];
/* 35c */ G3d_BoneMtxStruct unkBoneMatrixStruct;
/* 3b4 */ EquipHammer *mHammer;
/* 3b8 */ UnkStruct_02057200 mUnk_3b8;
/* 3c0 */ u8 mUnk_3c0;
/* 3c1 */ u8 mUnk_3c1;
/* 3c2 */ u8 mUnk_3c2;
/* 3c2 */ u8 mUnk_3c3;
/* 3c4 */ u16 mUnk_3c4;
/* 3c6 */ u16 mUnk_3c6;
/* 3c8 */
/* 00 */ virtual ~ActorNavi() override;
/* 08 */ virtual bool Init() override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* 8c */ virtual bool vfunc_8c() override;
/* b4 */ virtual FairyId GetFairyId() override;
/* b8 */ virtual s32 vfunc_b8() override;
/* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
/* c4 */ virtual u16 vfunc_c4() override;
/* c8 */ virtual u16 vfunc_c8() override;
/* cc */ virtual bool vfunc_cc(unk32 *param1) override;
/* d0 */ virtual void vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* d8 */ virtual void vfunc_d8() override;
/* dc */ virtual void SetActive(unk32 active) override;
/* e0 */ virtual void vfunc_e0() override;
/* e8 */ virtual void vfunc_e8() override;
/* ec */ virtual void vfunc_ec() override;
static ActorNavi *Create();
void func_ov000_020b8200();
void func_ov000_020b853c();
bool func_ov059_0219933c(u32 param1);
void func_ov059_0219a0ac();
void func_ov059_0219aa08(bool param1);
void func_ov059_0219aba8(u32 param1);
bool func_ov059_0219af14();
bool func_ov059_0219afc4();
void func_ov059_0219b020();
ActorNavi();
};