mirror of
https://github.com/zeldaret/ph
synced 2026-05-24 07:10:52 -04:00
ef2caebcef
* start sbc.cpp * add G3d_SBCRender_007 * match G3d_SBCRender_007 * match G3d_SBCRender_008 * match G3d_SBCRender_SKN * fix EUR relocs file * match G3d_SBCRender_00C * match G3d_SBCRender_00D * complete sbc.cpp * fix EUR delinks
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
#pragma once
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#include "Actor/ActorType.hpp"
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#include "Actor/Navi/ActorNaviBase.hpp"
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#include "Unknown/UnkStruct_02057200.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
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#include "nds/g3d/sbc.h"
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class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
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public:
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/* 0 (base) */
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/* c */
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/* 00 */ virtual ~UnkStruct_ov000_020b8110() override;
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/* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1) override;
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/* 14 */ virtual bool vfunc_14(u16 *param1) override;
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/* 18 */ virtual bool vfunc_18(s32 *param1) override;
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/* 1c */
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UnkStruct_ov000_020b8110();
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};
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class ActorNavi_Unk_334 {
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public:
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/* 00 */ Vec3p mUnk_00;
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/* 0c */
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inline ActorNavi_Unk_334() {
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mUnk_00.x = 0;
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mUnk_00.y = 0;
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mUnk_00.z = 0;
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}
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};
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class ActorNavi : public ActorNaviBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ ActorNaviBase_Unk2 mUnk_2f0;
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/* 334 */ ActorNavi_Unk_334 mUnk_334;
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/* 340 */ unk16 mUnk_340;
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/* 342 (padding) */
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/* 344 */ q20 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ ActorNaviBase_Unk1 mUnk_34c[4];
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/* 35c */ G3d_BoneMtxStruct unkBoneMatrixStruct;
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/* 3b4 */ EquipHammer *mHammer;
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/* 3b8 */ UnkStruct_02057200 mUnk_3b8;
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/* 3c0 */ u8 mUnk_3c0;
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/* 3c1 */ u8 mUnk_3c1;
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/* 3c2 */ u8 mUnk_3c2;
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/* 3c2 */ u8 mUnk_3c3;
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/* 3c4 */ u16 mUnk_3c4;
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/* 3c6 */ u16 mUnk_3c6;
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/* 3c8 */
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/* 00 */ virtual ~ActorNavi() override;
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/* 08 */ virtual bool Init() override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* 8c */ virtual bool vfunc_8c() override;
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/* b4 */ virtual FairyId GetFairyId() override;
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/* b8 */ virtual s32 vfunc_b8() override;
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
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/* c4 */ virtual u16 vfunc_c4() override;
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/* c8 */ virtual u16 vfunc_c8() override;
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/* cc */ virtual bool vfunc_cc(unk32 *param1) override;
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/* d0 */ virtual void vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* d8 */ virtual void vfunc_d8() override;
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/* dc */ virtual void SetActive(unk32 active) override;
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/* e0 */ virtual void vfunc_e0() override;
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/* e8 */ virtual void vfunc_e8() override;
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/* ec */ virtual void vfunc_ec() override;
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static ActorNavi *Create();
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void func_ov000_020b8200();
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void func_ov000_020b853c();
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bool func_ov059_0219933c(u32 param1);
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void func_ov059_0219a0ac();
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void func_ov059_0219aa08(bool param1);
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void func_ov059_0219aba8(u32 param1);
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bool func_ov059_0219af14();
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bool func_ov059_0219afc4();
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void func_ov059_0219b020();
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ActorNavi();
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};
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