mirror of
https://github.com/zeldaret/ph
synced 2026-05-24 07:10:52 -04:00
e704ec9942
* ActorCharacter 93% * ActorCharacter 98% * ActorCharacter OK * Fix broken matches
130 lines
4.1 KiB
C++
130 lines
4.1 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Player/EquipHammer.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov000_020b7d74.hpp"
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#include "Unknown/UnkStruct_ov000_020d18f4.hpp"
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typedef s32 FairyId;
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enum FairyId_ {
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FairyId_None = -1,
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FairyId_Courage = 0,
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FairyId_Power = 1,
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FairyId_Wisdom = 2,
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FairyId_COUNT = 3,
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};
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class ActorNaviBase_Unk1 : public UnkStruct_ov000_020b7d74 {
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public:
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ActorNaviBase_Unk1();
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};
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class ActorNaviBase_Unk2 : public UnkStruct_ov000_020c0c08 {
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public:
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/* 00 (base) */
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/* 24 */ UnkStruct_ov000_020c0c08_04 mUnk_24;
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/* 44 */
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/* 00 */ virtual ~ActorNaviBase_Unk2() override;
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/* 08 */
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inline ActorNaviBase_Unk2(ItemModel *model) :
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UnkStruct_ov000_020c0c08(&mUnk_24, model) {}
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inline ActorNaviBase_Unk2(NsAnimation *param2, ItemModel *model) :
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UnkStruct_ov000_020c0c08(&mUnk_24, model) {
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this->func_ov000_020c0c44(param2);
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}
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};
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class ActorNaviBase_Unk3 : public ModelRender {
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public:
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/* 00 */ virtual ~ActorNaviBase_Unk3() {}
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/* 3c */ virtual void vfunc_3c(ModelRenderCommandsData *renderData) override;
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/* 40 */
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ActorNaviBase_Unk3(ItemModel *param1);
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};
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mOffsetPos;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ ActorNaviBase_Unk3 mUnk_168;
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/* 1c4 */ unk8 mUnk_1c4[0xc];
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/* 1d0 */ ActorNaviBase_Unk2 mUnk_1d0;
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0x2];
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/* 218 */ ActorNaviBase_Unk1 mUnk_218[2];
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/* 220 */ unk8 mUnk_220[0x2];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ UnkStruct_ov000_020d18f4 mUnk_224;
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/* 280 */ unk32 mUnk_280;
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/* 284 */ unk32 mUnk_284;
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/* 288 */ unk8 mUnk_288;
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/* 288 */ unk8 mUnk_289;
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/* 28a */ unk16 mUnk_28a;
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/* 28c */ unk8 mUnk_28c;
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/* 28d */ unk8 mUnk_28d;
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/* 28e */ unk8 mUnk_28e;
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/* 28e */ unk8 mUnk_28f;
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/* 290 */ unk8 mUnk_290;
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/* 291 */ unk8 mUnk_291;
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/* 294 */
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/* 00 */ virtual ~ActorNaviBase() override;
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/* 08 */ virtual bool Init() override;
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/* 10 */ virtual void vfunc_10(u32 param1) override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* 30 */ virtual unk32 vfunc_30() override;
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/* 34 */ virtual void GetOffsetPos(Vec3p *pos) override;
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/* 38 */ virtual unk32 vfunc_38() override;
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/* 74 */ virtual void vfunc_74(ActorRef *) override;
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/* 78 */ virtual bool vfunc_78() override;
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/* 80 */ virtual void vfunc_80() override;
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/* 84 */ virtual void vfunc_84() override;
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/* 90 */ virtual bool vfunc_90(unk32 param1, unk32 param2) override;
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/* 94 */ virtual void vfunc_94(unk32 param1, unk32 param2) override;
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/* b4 */ virtual FairyId GetFairyId() = 0;
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/* b8 */ virtual s32 vfunc_b8();
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/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
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/* c4 */ virtual u16 vfunc_c4();
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/* c8 */ virtual u16 vfunc_c8();
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/* cc */ virtual bool vfunc_cc(unk32 *param1);
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/* d0 */ virtual void vfunc_d0();
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/* d4 */ virtual void vfunc_d4();
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/* d8 */ virtual void vfunc_d8();
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/* dc */ virtual void SetActive(unk32 active);
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/* e0 */ virtual void vfunc_e0();
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/* e4 */ virtual void vfunc_e4();
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/* e8 */ virtual void vfunc_e8();
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/* ec */ virtual void vfunc_ec();
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/* f0 */
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void func_ov000_020b8c50(unk32);
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void func_ov000_020b8c98(unk32 param1, unk32 param2, unk32 param3);
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void TeleportAboveLink();
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void func_ov000_020b9770(s32 param1);
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void func_ov000_020b9fdc();
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void func_ov000_020b9fe8();
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unk32 func_ov000_020ba204(Vec3p *param1, Vec3p *param2, s32 param3);
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unk32 func_ov000_020ba3b4();
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void func_ov000_020ba414(Vec3p *param1);
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bool func_ov000_020ba458();
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void func_ov000_020ba4e4();
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void func_ov000_020ba53c();
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void func_ov000_020baca8(Vec3p *param1, unk32 param2);
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void func_ov000_020bad18();
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static void func_ov000_020bb0ac();
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static void func_ov000_020bb0e0();
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ActorNaviBase();
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};
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