mirror of
https://github.com/zeldaret/ph
synced 2026-05-24 23:21:37 -04:00
cb52c8c23f
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include <nds/math.h>
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class UnkStruct_027e0f6c_Unk_1 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk32 mUnk_0c;
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/* 10 */
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UnkStruct_027e0f6c_Unk_1();
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~UnkStruct_027e0f6c_Unk_1();
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};
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class UnkStruct_027e0f6c_20 {
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public:
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/* 00 */ u16 mUnk_00;
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/* 02 */ u16 mUnk_02;
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/* 04 */ u16 mUnk_04;
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/* 06 */ u16 mUnk_06;
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/* 08 */ Vec3p mUnk_08;
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/* 14 */ s32 mUnk_14;
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/* 18 */ UnkStruct_027e0f6c_Unk_1 mUnk_18[3];
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/* 48 */ s32 mUnk_48;
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/* 4c */
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UnkStruct_027e0f6c_20 &operator=(const UnkStruct_027e0f6c_20 &other) {
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u16 temp_r2 = other.mUnk_00;
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mUnk_02 = other.mUnk_02;
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mUnk_00 = temp_r2;
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mUnk_04 = other.mUnk_04;
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mUnk_06 = other.mUnk_06;
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mUnk_08.x = other.mUnk_08.x;
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mUnk_08.y = other.mUnk_08.y;
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mUnk_08.z = other.mUnk_08.z;
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mUnk_14 = other.mUnk_14;
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mUnk_18[0] = other.mUnk_18[0];
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mUnk_18[1] = other.mUnk_18[1];
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mUnk_18[2] = other.mUnk_18[2];
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mUnk_48 = other.mUnk_48;
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return *this;
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}
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};
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struct UnkStruct_027e0f6c {
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/* 00 */ unk8 mUnk_00[0x20];
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/* 20 */ UnkStruct_027e0f6c_20 *mUnk_20;
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static void func_ov000_02093a1c(u32 *param_1, UnkStruct_027e0f6c *param_2, u16 param_3);
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void func_ov004_02102770();
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};
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extern UnkStruct_027e0f6c *data_027e0f6c;
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