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https://github.com/zeldaret/ph
synced 2026-05-24 07:10:52 -04:00
383ca6aaa2
* Game 74% * Game 99% * Fix symbol name
34 lines
962 B
C++
34 lines
962 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Physics/Cylinder.hpp"
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struct UnkStruct_027e0ffc {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04[0x4];
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk8 mUnk_24;
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/* 25 */ unk8 mUnk_25[0x3];
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/* 28 */ unk32 mUnk_28;
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/* 2c */ unk32 mUnk_2c;
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/* 30 */ unk32 mUnk_30;
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/* 34 */ unk32 mUnk_34;
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/* 38 */ unk8 mUnk_38;
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/* 39 */
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void func_ov000_020ce704();
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void func_ov000_020ceacc(unk32 param1, Vec3p *param2, unk32 param3);
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void func_ov000_020cebcc(u32 param1, unk16 param2, unk32 param3);
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void func_ov000_020cec60(u16, Vec3p *, Actor *, unk32);
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void func_ov000_020ced64(Cylinder *param1, u32 param2, u32 param3);
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void func_ov000_020ced7c(Vec3p *param1, s32 param2, s32 param3, unk32 param4);
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};
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extern UnkStruct_027e0ffc data_027e0ffc;
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