Files
Aetias cb52c8c23f ActorNavi (#132)
* Map symbol in Game

* ActorNavi 93%

* ActorNavi_04 96%

* Document Actor fields

* Move MAX_KEYS to ItemManager

* Move gTouchControl to its own header

* Fix missing includes

* Fix regressions

* Fix build

* Update decompiling guide images

* Fix regression
2025-08-29 20:01:10 +02:00

29 lines
493 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "nds/math.h"
struct Cylinder {
Vec3p pos;
q20 size; // height and radius
inline Cylinder() {}
inline Cylinder(q20 size) {
pos.x = 0;
pos.y = size;
pos.z = 0;
this->size = size;
}
inline void MakeEmpty() {
pos = gVec3p_ZERO;
size = -1;
}
bool Overlaps(Cylinder *other);
bool func_ov000_0208f030(Vec3p *param1, Vec3p *param2, s32 param3);
};