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https://github.com/zeldaret/ph
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82f54b2f07
* Map symbol in Game * EquipBombchu 12% * EquipBombchu 53% * EquipBombchu 71% * configure: Don't verify dsd version if `--dsd` specified * EquipBombchu 89% * Fix regression
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
#pragma once
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Map/TilePos.hpp"
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#include "Player/EquipItem.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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class EquipBombchu_Unk_02198d00 : public UnkStruct_ov000_020beba8 {
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public:
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/* 0 (base) */
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/* 0c */ unk8 mUnk_0c[4];
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/* 10 */ TilePos mUnk_10;
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/* 12 (padding) */
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/* 14 */ Vec3p mUnk_14;
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/* 20 */
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/* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1) override;
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/* 0c */ virtual void vfunc_0c(unk16 *param1) override;
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/* 10 */ virtual bool vfunc_10(s32 *param1) override;
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/* 14 */ virtual bool vfunc_14(u16 *param1, s32 param2) override;
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/* 1c */
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inline EquipBombchu_Unk_02198d00() :
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UnkStruct_ov000_020beba8(3) {}
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};
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class EquipBombchu : public EquipItem {
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public:
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static ModelRender gModelRenderBombchu;
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static ModelRender gModelRenderBombchuPt;
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/* 00 (base) */
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/* 09 */ u8 mUnk_09[3];
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/* 0c */ ActorRef mBombchuRef;
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/* 14 */ unk32 mUnk_14;
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/* 18 */ s32 mUnk_18;
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/* 1c */ TilePos *mUnk_1c;
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/* 20 */ Vec3p mUnk_20;
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/* 2c */ Vec3p mUnk_2c;
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/* 38 */ Vec3p mUnk_38;
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/* 44 */ s16 mUnk_44;
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/* 46 */ bool mUnk_46;
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/* 47 */ bool mUnk_47;
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/* 48 */ bool mUnk_48;
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/* 49 */ unk8 mUnk_49[3];
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/* 4c */
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipBombchu() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 34 */ virtual void vfunc_34(unk16 *param1) override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */
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EquipBombchu();
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void func_ov014_0213eba4();
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void func_ov014_0213ec40();
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void func_ov014_0213ec64();
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Actor *func_ov014_0213ed74() const;
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void *func_ov014_0213ed94(s32 param1);
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void func_ov014_0213eda0();
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void func_ov058_02199228();
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void func_ov058_0219926c();
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bool CheckUsable(unk32 param1) const;
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Actor *func_ov058_02199400();
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bool func_ov058_02199498(Vec3p *vec);
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unk32 func_ov058_02199ef0(TilePos param1);
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unk32 func_ov058_02199fd8(TilePos param1);
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unk32 func_ov058_0219a084(TilePos param1);
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bool func_ov058_0219a3b4(TilePos param1);
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};
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