Files
ph/include/Player/EquipBombchu.hpp
Aetias 82f54b2f07 EquipBombchu (#131)
* Map symbol in Game

* EquipBombchu 12%

* EquipBombchu 53%

* EquipBombchu 71%

* configure: Don't verify dsd version if `--dsd` specified

* EquipBombchu 89%

* Fix regression
2025-07-31 21:22:55 +02:00

80 lines
2.4 KiB
C++

#pragma once
#include "types.h"
#include "Actor/Actor.hpp"
#include "Map/TilePos.hpp"
#include "Player/EquipItem.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
class EquipBombchu_Unk_02198d00 : public UnkStruct_ov000_020beba8 {
public:
/* 0 (base) */
/* 0c */ unk8 mUnk_0c[4];
/* 10 */ TilePos mUnk_10;
/* 12 (padding) */
/* 14 */ Vec3p mUnk_14;
/* 20 */
/* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1) override;
/* 0c */ virtual void vfunc_0c(unk16 *param1) override;
/* 10 */ virtual bool vfunc_10(s32 *param1) override;
/* 14 */ virtual bool vfunc_14(u16 *param1, s32 param2) override;
/* 1c */
inline EquipBombchu_Unk_02198d00() :
UnkStruct_ov000_020beba8(3) {}
};
class EquipBombchu : public EquipItem {
public:
static ModelRender gModelRenderBombchu;
static ModelRender gModelRenderBombchuPt;
/* 00 (base) */
/* 09 */ u8 mUnk_09[3];
/* 0c */ ActorRef mBombchuRef;
/* 14 */ unk32 mUnk_14;
/* 18 */ s32 mUnk_18;
/* 1c */ TilePos *mUnk_1c;
/* 20 */ Vec3p mUnk_20;
/* 2c */ Vec3p mUnk_2c;
/* 38 */ Vec3p mUnk_38;
/* 44 */ s16 mUnk_44;
/* 46 */ bool mUnk_46;
/* 47 */ bool mUnk_47;
/* 48 */ bool mUnk_48;
/* 49 */ unk8 mUnk_49[3];
/* 4c */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipBombchu() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 30 */ virtual void vfunc_30() override;
/* 34 */ virtual void vfunc_34(unk16 *param1) override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
EquipBombchu();
void func_ov014_0213eba4();
void func_ov014_0213ec40();
void func_ov014_0213ec64();
Actor *func_ov014_0213ed74() const;
void *func_ov014_0213ed94(s32 param1);
void func_ov014_0213eda0();
void func_ov058_02199228();
void func_ov058_0219926c();
bool CheckUsable(unk32 param1) const;
Actor *func_ov058_02199400();
bool func_ov058_02199498(Vec3p *vec);
unk32 func_ov058_02199ef0(TilePos param1);
unk32 func_ov058_02199fd8(TilePos param1);
unk32 func_ov058_0219a084(TilePos param1);
bool func_ov058_0219a3b4(TilePos param1);
};