Files
ph/include/Player/EquipBoomerang.hpp
2025-02-01 00:09:48 +01:00

55 lines
1.5 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Actor/ActorRef.hpp"
#include "Player/EquipItem.hpp"
class Actor;
class EquipBoomerang : public EquipItem {
private:
/* 00 (base) */
/* 09 */ u8 mUnk_09[3];
/* 0c */ void *mUnk_0c;
/* 10 */ ActorRef mRef;
/* 18 */ u8 mUnk_18[8];
/* 20 */ u32 mUnk_20;
/* 24 */ u32 mUnk_24;
/* 28 */ u32 mUnk_28;
/* 2c */ u16 mUnk_2c;
/* 2e */ unk8 mUnk_2e[2];
/* 30 */
public:
/* 04 */ virtual ~EquipBoomerang() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 28 */ virtual bool UpdateInUse(unk32 param1) override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
EquipBoomerang();
void func_ov014_0213d098();
void func_ov014_0213d0bc(Vec3p *param1);
Actor *GetActor();
void func_ov014_0213d184();
void func_ov014_0213d1b0();
void func_ov053_02199014();
void func_ov053_02199020();
s32 func_ov053_0219902c(s32 param1);
void func_ov053_02199038();
void func_ov053_021990f0(unk16 param1);
bool func_ov053_02199128(s32 *param1);
void func_ov053_02199168();
void func_ov053_021991ec();
bool func_ov053_02199410(s32 param1);
bool func_ov053_021994cc(Vec3p *param1);
};