mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 23:05:17 -04:00
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/ActorRef.hpp"
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#include "Player/EquipItem.hpp"
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class Actor;
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class EquipBoomerang : public EquipItem {
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private:
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/* 00 (base) */
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/* 09 */ u8 mUnk_09[3];
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/* 0c */ void *mUnk_0c;
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/* 10 */ ActorRef mRef;
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/* 18 */ u8 mUnk_18[8];
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/* 20 */ u32 mUnk_20;
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/* 24 */ u32 mUnk_24;
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/* 28 */ u32 mUnk_28;
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/* 2c */ u16 mUnk_2c;
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/* 2e */ unk8 mUnk_2e[2];
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/* 30 */
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public:
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/* 04 */ virtual ~EquipBoomerang() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 10 */ virtual void vfunc_10() override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 28 */ virtual bool UpdateInUse(unk32 param1) override;
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */
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EquipBoomerang();
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void func_ov014_0213d098();
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void func_ov014_0213d0bc(Vec3p *param1);
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Actor *GetActor();
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void func_ov014_0213d184();
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void func_ov014_0213d1b0();
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void func_ov053_02199014();
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void func_ov053_02199020();
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s32 func_ov053_0219902c(s32 param1);
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void func_ov053_02199038();
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void func_ov053_021990f0(unk16 param1);
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bool func_ov053_02199128(s32 *param1);
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void func_ov053_02199168();
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void func_ov053_021991ec();
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bool func_ov053_02199410(s32 param1);
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bool func_ov053_021994cc(Vec3p *param1);
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};
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