Files
ph/include/Unknown/UnkStruct_020ec7dc.hpp
Yanis 0421d36979 Decompile overlay 8 (95%) (#115)
* started overlay 8

* progress

* progress

* progress

* more headers

* progress

* more progress

* symbols

* fix splits + new headers

* more progress

* func_ov008_02112ee0 & func_ov008_02112f28

* document fish in save item manager and unrelated things because precommit is mad

* SaveItemManager ctor

* progress?

* fix build issues

* split files to match data

* format

* format

* cleanup and match vfunc_08

* add reloc for overlay 0

* fix vtable symbol

* improve non-matching functions

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Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
2025-07-13 15:11:50 +02:00

27 lines
455 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Game/GameMode.hpp"
class UnkStruct_020ec7dc_00 {
public:
/* 00 */ u16 mUnk_00[0xA];
/* 0a */
};
class UnkStruct_020ec7dc {
public:
/* 00 */ UnkStruct_020ec7dc_00 mUnk_00[3];
/* 3c */ unk8 mUnk_3c[4];
/* 40 */
UnkStruct_020ec7dc();
void func_ov000_0207c170();
void func_ov000_0207c0f0(GameModeId modeId);
};
extern UnkStruct_020ec7dc data_ov000_020ec7dc;