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https://github.com/zeldaret/ph
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0421d36979
* started overlay 8 * progress * progress * progress * more headers * progress * more progress * symbols * fix splits + new headers * more progress * func_ov008_02112ee0 & func_ov008_02112f28 * document fish in save item manager and unrelated things because precommit is mad * SaveItemManager ctor * progress? * fix build issues * split files to match data * format * format * cleanup and match vfunc_08 * add reloc for overlay 0 * fix vtable symbol * improve non-matching functions --------- Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
27 lines
455 B
C++
27 lines
455 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Game/GameMode.hpp"
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class UnkStruct_020ec7dc_00 {
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public:
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/* 00 */ u16 mUnk_00[0xA];
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/* 0a */
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};
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class UnkStruct_020ec7dc {
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public:
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/* 00 */ UnkStruct_020ec7dc_00 mUnk_00[3];
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/* 3c */ unk8 mUnk_3c[4];
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/* 40 */
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UnkStruct_020ec7dc();
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void func_ov000_0207c170();
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void func_ov000_0207c0f0(GameModeId modeId);
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};
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extern UnkStruct_020ec7dc data_ov000_020ec7dc;
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