mirror of
https://github.com/zeldaret/ph
synced 2026-05-24 23:21:37 -04:00
32cc123547
* Game 73% * Fix build
34 lines
667 B
C++
34 lines
667 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Game/GameMode.hpp"
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#include "System/SysNew.hpp"
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class UnkStruct_027e0d54_08 : public SysObject {
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public:
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/* 00 */ u32 mUnk_00[1];
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/* 04 */
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};
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class UnkStruct_027e0d54 {
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public:
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/* 00 */ u32 mUnk_00[2];
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/* 04 */ UnkStruct_027e0d54_08 *mUnk_08;
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/* 04 */ bool mUnk_0c;
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/* 04 */ unk8 mUnk_0d;
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/* 04 */ unk8 mUnk_0e;
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/* 04 */ u8 mUnk_0f;
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/* 10 */ unk32 mUnk_10;
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/* 10 */ u16 mUnk_14;
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/* 10 */ unk16 mUnk_16;
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UnkStruct_027e0d54();
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void func_ov008_02112f28();
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void func_ov000_0207a2e8(GameModeId modeId);
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};
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extern UnkStruct_027e0d54 data_027e0d54;
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