mirror of
https://github.com/zeldaret/ph
synced 2026-06-25 01:12:16 -04:00
cb52c8c23f
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
35 lines
811 B
C++
35 lines
811 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "System/SysNew.hpp"
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#include <nds/math.h>
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struct UnkStruct_ov000_020beba8_08 {
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/* 00 */ u16 mUnk_00;
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/* 04 */ Vec3p mUnk_04;
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/* 10 */
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};
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class UnkStruct_ov000_020beba8 : public SysObject {
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public:
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/* 0 (vtable) */
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/* 4 */ unk32 mUnk_4;
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/* 8 */ unk32 mUnk_8;
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/* c */
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/* 00 */ virtual ~UnkStruct_ov000_020beba8();
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/* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1);
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/* 0c */ virtual void vfunc_0c(unk16 *param1);
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/* 10 */ virtual bool vfunc_10(s32 *param1);
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/* 14 */ virtual bool vfunc_14(u16 *param1);
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/* 18 */ virtual bool vfunc_18(s32 *param1);
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/* 1c */
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UnkStruct_ov000_020beba8(unk32 param1);
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bool func_ov014_02124034(UnkStruct_ov000_020beba8_08 *param1);
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};
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