Files
ph/include/Unknown/UnkStruct_ov000_020beba8.hpp
Aetias cb52c8c23f ActorNavi (#132)
* Map symbol in Game

* ActorNavi 93%

* ActorNavi_04 96%

* Document Actor fields

* Move MAX_KEYS to ItemManager

* Move gTouchControl to its own header

* Fix missing includes

* Fix regressions

* Fix build

* Update decompiling guide images

* Fix regression
2025-08-29 20:01:10 +02:00

35 lines
811 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "System/SysNew.hpp"
#include <nds/math.h>
struct UnkStruct_ov000_020beba8_08 {
/* 00 */ u16 mUnk_00;
/* 04 */ Vec3p mUnk_04;
/* 10 */
};
class UnkStruct_ov000_020beba8 : public SysObject {
public:
/* 0 (vtable) */
/* 4 */ unk32 mUnk_4;
/* 8 */ unk32 mUnk_8;
/* c */
/* 00 */ virtual ~UnkStruct_ov000_020beba8();
/* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1);
/* 0c */ virtual void vfunc_0c(unk16 *param1);
/* 10 */ virtual bool vfunc_10(s32 *param1);
/* 14 */ virtual bool vfunc_14(u16 *param1);
/* 18 */ virtual bool vfunc_18(s32 *param1);
/* 1c */
UnkStruct_ov000_020beba8(unk32 param1);
bool func_ov014_02124034(UnkStruct_ov000_020beba8_08 *param1);
};