mirror of
https://github.com/zeldaret/ph
synced 2026-05-26 07:38:52 -04:00
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
#include "System/OverlayManager.hpp"
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#include "global.h"
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#include "nds/overlay.h"
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struct UnkStruct_020ee698 {
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/* 00 */ unk8 mUnk_00[0x2C];
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/* 2c */ unk32 mUnk_2c;
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/* 30 */
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};
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extern UnkStruct_020ee698 data_ov000_020ee698;
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struct OverlaySetup {
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/* 00 */ unk8 mUnk_00;
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/* 01 */ unk8 mUnk_01;
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/* 02 */ unk8 mUnk_02;
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/* 03 */ unk8 mUnk_03;
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/* 04 */ OverlayId slot1Overlay;
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/* 08 */ OverlayId slot2Overlay;
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/* 0c */ OverlayId slot3Overlay;
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/* 10 */ OverlayId slot12Overlay;
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/* 14 */ void *mUnk_14;
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/* 18 */ void *mUnk_18;
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/* 1c */
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};
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extern OverlaySetup gOverlaySetups[];
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extern u32 *data_027e0ce0[];
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extern "C" void func_ov007_02102850(u32 **);
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extern "C" void func_ov007_021028a0(u32 **);
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THUMB void OverlayManager::Load(OverlayIndex index, OverlayId id) {
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if (id != OverlayId_None) {
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Overlay_Load(NULL, id);
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}
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this->mLoadedOverlays[index] = id;
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}
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THUMB void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {
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OverlayId loadedId = this->mLoadedOverlays[index];
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if (loadedId != id) {
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this->Unload(index);
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this->Load(index, id);
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}
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}
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THUMB void OverlayManager::Unload(OverlayIndex index) {
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if (this->mLoadedOverlays[index] != OverlayId_None) {
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Overlay_Unload(NULL, this->mLoadedOverlays[index]);
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this->mLoadedOverlays[index] = OverlayId_None;
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}
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}
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//! TODO: solve the .word issue with the overlay IDs
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//! both functions should match otherwise
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THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
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OverlayId overlayId;
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OverlaySetup *pSetup;
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pSetup = &gOverlaySetups[index];
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this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay);
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this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay);
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if (index == 5) {
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func_ov007_02102850(data_027e0ce0);
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} else {
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overlayId = pSetup->slot12Overlay;
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if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) {
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overlayId = OverlayId_61;
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}
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this->Load(OverlayIndex_3, pSetup->slot3Overlay);
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this->Load(OverlayIndex_12, overlayId);
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}
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}
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THUMB void OverlayManager::UnloadOverlaySetup() {
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this->Unload(OverlayIndex_12);
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this->Unload(OverlayIndex_3);
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if (this->mLoadedOverlays[2] == OverlayId_07) {
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func_ov007_021028a0(data_027e0ce0);
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this->Unload(OverlayIndex_2);
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}
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}
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