Files
ph/src/08_GameStart/GameStart.cpp
T
Aetias 1570b7d2d6 ActorItemSellerBase OK (#163)
* ActorItemSellerBase OK

* Fix broken matches
2026-05-11 23:32:28 +02:00

130 lines
3.7 KiB
C++

#include "GameStart/GameStart.hpp"
#include "Game/Game.hpp"
#include "Game/GameMode.hpp"
#include "Save/SaveItemManager.hpp"
#include "System/OverlayManager.hpp"
#include "Unknown/UnkStruct_020e9360.hpp"
#include "Unknown/UnkStruct_020e9370.hpp"
#include "Unknown/UnkStruct_020ec7dc.hpp"
#include "Unknown/UnkStruct_020ee0a0.hpp"
#include "Unknown/UnkStruct_020ee698.hpp"
#include "Unknown/UnkStruct_020ee6f8.hpp"
#include "Unknown/UnkStruct_020ee734.hpp"
#include "Unknown/UnkStruct_020ee820.hpp"
#include "Unknown/UnkStruct_020eec60.hpp"
#include "Unknown/UnkStruct_020eec68.hpp"
#include "Unknown/UnkStruct_020eec9c.hpp"
#include "Unknown/UnkStruct_020eed2c.hpp"
#include "Unknown/UnkStruct_027e0d54.hpp"
#include "Unknown/UnkStruct_027e0dbc.hpp"
#include "Unknown/UnkStruct_027e0f88.hpp"
#include "Unknown/UnkStruct_func_0201f704.hpp"
#pragma dont_reuse_strings off
extern "C" {
// SDK functions
void func_02003f74(unk32);
void func_02003ce4(unk32);
void func_02004730(unk32);
unk32 *MountCompressedNarc(char *, char *, unk8 *, unk32, unk32);
void func_02031e1c(u32 *, const char *);
void func_02027ab4(unk32, u32 *, UNK_PTR, UNK_PTR, unk32, unk32, unk32, unk32);
unk32 func_02016fcc(unk32 *);
void func_02004ba8();
void func_02004b94();
void func_02004c68();
void func_020425e0();
void func_ov000_0207a654(unk32 *);
}
extern unk32 data_ov000_020ec754;
extern unk32 data_ov000_020d8795;
extern u8 data_ov000_020d88b4[24];
#define REG_DISPCNT (*(u32 *) 0x04000000)
#define REG_DISPCNT_SUB (*(u32 *) 0x04001000)
#define FRAME_COUNTER (*(u32 *) 0x027ffc3c)
ARM GameStart *GameStart::Create(GameModeId modeId) {
return new(data_027e0ce0[1], 4) GameStart(modeId);
}
ARM GameStart::GameStart(GameModeId modeId) :
GameMode(modeId) {
unk32 *uVar1;
unk32 local_14;
unk32 local_18;
u32 local_1c;
unk32 local_20;
unk32 local_24;
u32 local_28;
this->mUnk_008 = 0;
this->mUnk_00c = 0;
func_02003f74(1);
func_02003ce4(2);
func_02004730(4);
REG_DISPCNT &= ~0x1F00;
REG_DISPCNT |= 0x1100;
REG_DISPCNT_SUB &= ~0x1F00;
REG_DISPCNT_SUB |= 0x0100;
uVar1 = MountCompressedNarc("NLG", "Menu/Bg/NintendoLogo.bin", data_020691a0, 0xCC00, 1);
func_02031e1c(&local_28, "NLG:nLogo");
func_02031e1c(&local_1c, "NLG:rightTxt");
func_02027ab4(0, &local_28, &local_24, &local_20, 0, 0, 0, 2);
func_02027ab4(4, &local_1c, &local_18, &local_14, 0, 0, 0, 2);
func_02016fcc(uVar1);
}
ARM GameStart::~GameStart() {
func_02004ba8();
func_02004b94();
func_02004c68();
}
ARM GameModeId GameStart::vfunc_08(bool param1) {
GameModeId mode = GameModeId_Load;
switch (gGame.mFadeControl.mState) {
case 1:
if (!param1) {
this->mUnk_008++;
if (this->mUnk_008 == 1) {
this->mUnk_00c = FRAME_COUNTER;
} else {
if (this->mUnk_008 == 2 && gGame.mPrevModeId == 1) {
GameStart::func_ov008_02112e88();
}
if (FRAME_COUNTER - this->mUnk_00c >= 60) {
gGame.func_0202cec8(1, 0);
}
}
}
break;
case 0:
mode = GameModeId_Adventure;
break;
default:
break;
}
return mode;
}
ARM void GameStart::vfunc_10(u16 *param1) {}
ARM void GameStart::func_ov008_02112e88() {
func_020425e0();
gOverlayManager.Load(OverlayIndex_Core, OverlayId_Core);
data_ov000_020ee734.func_ov008_021131ac();
data_027e0d54.func_ov008_02112f28();
UnkStruct_027e0f88::func_ov008_02113678(data_027e0ce0[0]);
func_ov000_0207a654(&data_ov000_020ec754);
}