Files
ph/src/00_Core/Player/LinkStateItem.cpp
T
2025-01-05 19:06:26 -05:00

119 lines
3.0 KiB
C++

#include "Item/ItemManager.hpp"
#include "Player/EquipBomb.hpp"
#include "Player/EquipHammer.hpp"
#include "Player/EquipItem.hpp"
#include "Player/EquipScoop.hpp"
#include "Player/LinkStateItem.hpp"
#include "Player/PlayerControl.hpp"
#include "Save/AdventureFlags.hpp"
extern unk32 func_ov000_020cf01c(s32 *param1);
extern void func_ov000_020cf9dc(s32 param1, s32 param2, s32 param3);
extern void func_ov014_0213ec64(s32 param1);
extern void func_ov014_0211fd04(s32 *param1);
extern void func_ov000_020b7e6c(s32 *param1);
extern s32 *data_027e103c;
extern s32 *data_027e1098;
THUMB void LinkStateItem::vfunc_00() {}
ARM LinkStateId LinkStateItem::GetId() {
return 1;
}
ARM s32 LinkStateItem::IsHammerEquipped() {
switch (this->mEquipId) {
case 8:
return 0;
default:
return -1;
}
}
ARM void LinkStateItem::OnStateLeave(s32 param1) {
EquipItem *pEVar1;
LinkStateMove *pLVar2;
s32 iVar3;
unk32 *puVar4;
LinkStateBase::OnStateLeave(param1);
switch (this->mEquipId) {
case 7:
/* bombchu */
iVar3 = func_ov000_020cf01c(data_027e103c);
if (*(u8 *) (iVar3 + 0xe0) == '\0') {
func_ov014_0213ec64((s32) GetEquipBombchu());
}
func_ov014_0211fd04(data_027e1098);
break;
case 0: break;
case 1: break;
case 2: break;
case 4: EquipBomb::StopUsing(this, param1); break;
case 5: break;
case 6: EquipRope::StopUsing(this); break;
case 8: EquipHammer::StopUsing(this); break;
case 9:
case 10:
iVar3 = (int ) (data_027e103c);
*(unk8 *) ((s16*)data_027e103c + 0x15) = 0;
func_ov000_020cf9dc(iVar3, 0, 0);
break;
case 3: EquipScoop::StopUsing(this); break;
}
if (this->mEquipId != -1) {
pEVar1 = this->GetEquipItem(this->mEquipId);
pEVar1->vfunc_1c();
}
switch (this->mEquipId) {
case -1:
case 0:
break;
case 1:
break;
case 9:
case 10:
this->EquipItem_vfunc_28();
break;
default:
this->EquipItem_vfunc_28();
if (param1 != 4 && param1 != 2) {
pLVar2 = this->GetLinkStateMove();
pLVar2->mUnk_14 = true;
}
}
this->mNextEquip = -1;
puVar4 = (unk32 *) this + 20;
for (; puVar4 != (unk32 *) this + 22; puVar4++) {
func_ov000_020b7e6c(puVar4);
}
if (gPlayerControl->mUnk_80 != false) {
gPlayerControl->StopFollowing();
}
this->mUnk_25[1] = 0;
return;
}
ARM EquipBombchu *LinkStateItem::GetEquipBombchu() {
return (EquipBombchu *)ItemManager::GetEquipItemUnchecked(7);
}
ARM LinkStateMove *LinkStateItem::GetLinkStateMove() {
return (LinkStateMove *)GetLinkState(0);
}
ARM bool LinkStateItem::func_ov00_020abf70() {
return gAdventureFlags->func_ov00_02097b9c(this->mUnk_5c);
}
ARM bool LinkStateItem::vfunc_28() {
return this->mUnk_5c < 0;
}