Files
ph/src/59_Hammer/Actor/Navi/ActorNaviBase.cpp
T
Yanis002 289e9153e6 format
2025-07-01 01:15:32 +02:00

321 lines
9.4 KiB
C++

#include "Actor/Navi/ActorNaviBase.hpp"
#include "Actor/Navi/ActorNavi.hpp"
#include "DTCM/UnkStruct_027e0fd4.hpp"
#include "Item/ItemManager.hpp"
#include "Map/MapManager.hpp"
#include "Player/LinkStateItem.hpp"
#include "Player/PlayerBase.hpp"
#include "Player/PlayerControl.hpp"
extern unk32 data_ov000_020dc7d0;
extern unk32 data_ov000_020dc7e4;
extern u32 data_ov000_020e9370[];
extern "C" void Vec3p_RotateY(u32, Vec3p *);
extern "C" void func_ov005_02102c2c(u32 *param_1, int param_2, Vec3p *param_3, int param_4, int param_5, u32 param_6,
int param_7, char param_8, char param_9, char param_10);
ARM bool ActorNavi::func_ov059_0219933c(u32 param1) {}
ARM void ActorNavi::func_ov059_0219a0ac() {}
// non-matching
ARM void ActorNavi::func_ov059_0219aa08() {
int iVar1;
s64 lVar2;
u16 uVar3;
u32 uVar4;
Vec3p VStack_60;
Vec3p uStack_54;
Mat3p MStack_48;
Vec3p VStack_24;
if (this->mUnk_3c0[0] != 0) {
VStack_24.x = this->mPos.x;
VStack_24.y = this->mPos.y + 0x333; // FLOAT_TO_Q20(0.2)?
VStack_24.z = this->mPos.z;
uVar3 = this->mUnk_340 - 0x4000; // FLOAT_TO_Q20(12.0)?
Mat3p_InitYRotation(&MStack_48, SIN(uVar3), COS(uVar3));
uStack_54.x = uStack_54.y = uStack_54.z = this->mUnk_344;
this->mUnk_294.vfunc_38();
this->mUnk_294.SetTransform(&uStack_54, &MStack_48, &VStack_24);
lVar2 = 0x666 * this->mUnk_344;
uVar4 = lVar2;
this->mUnk_334.x =
ROUND_Q20(uVar4) | ((this->mUnk_344 >> 0x1F) * 0x666 + (lVar2 >> 0x20) + (~0x800 < uVar4)) * 0x100000;
Mat3p_MultiplyVec(&this->mUnk_334, &this->mUnk_384, &this->mUnk_334);
Vec3p_RotateY(uVar3, &this->mUnk_334);
Vec3p_Add(&this->mUnk_334, &VStack_24, &this->mUnk_334);
VStack_60.z = this->mUnk_334.z;
VStack_60.x = this->mUnk_334.x;
lVar2 = 0x333 * this->mUnk_344;
uVar4 = lVar2;
VStack_60.y = this->mUnk_334.y + 0x800;
uVar4 = ROUND_Q20(uVar4) | ((this->mUnk_344 >> 0x1F) * 0x333 + (lVar2 >> 0x20) + (~0x800 < uVar4)) * 0x100000;
func_ov005_02102c2c(&data_ov000_020e9370[0], 0, &VStack_60, uVar4, uVar4, 0, 0x10, 0, 0, 0);
}
}
struct UnkStruct {
/* 00 */ u16 mUnk_00;
/* 02 */ unk16 mUnk_02;
/* 04 */ unk16 mUnk_04;
/* 06 */ unk16 mUnk_06;
/* 08 */ unk16 mUnk_08;
/* 09 */ unk8 mUnk_09;
/* 0a */ unk8 mUnk_0a;
/* 0b */ unk8 mUnk_0b;
/* 0c */ unk8 mUnk_0c;
/* 0d */ unk8 mUnk_0d;
/* 0e */ unk8 mUnk_0e;
/* 0f */ unk8 mUnk_0f;
/* 10 */ unk8 mUnk_10;
/* 11 */ unk8 mUnk_11;
/* 12 */ unk8 mUnk_12;
/* 13 */ unk8 mUnk_13;
/* 14 */ Vec3p mUnk_14;
/* 14 */ unk8 mUnk_20[4];
/* 24 */
};
// non-matching
ARM void ActorNavi::func_ov059_0219aba8(u32 param1) {
bool bVar1;
LinkStateItem *uVar1;
ItemManager *pIVar3;
int uVar4;
int iVar5;
int uVar6;
bool bVar7;
Vec3p local_134;
Vec3p local_128;
Vec3p local_11c;
Vec3p local_110;
Vec3p local_104;
Vec3p local_e4;
UnkStruct auStack_e0;
u16 local_bc;
unk16 local_ba;
unk16 local_b8;
unk16 local_b6;
unk16 local_b4;
unk32 local_92;
unk32 local_91;
unk32 local_90;
unk32 local_8f;
unk32 local_88;
unk32 local_87;
unk32 local_86;
unk32 local_85;
unk32 local_84;
unk32 local_83;
UnkStruct auStack_80;
u16 local_5c;
unk16 local_5a;
unk16 local_58;
unk16 local_56;
unk16 local_54;
unk32 local_32;
unk32 local_31;
unk32 local_30;
unk32 local_2f;
unk32 local_28;
unk32 local_27;
unk32 local_26;
unk32 local_25;
unk32 local_24;
unk32 local_23;
ItemManager *puVar1;
switch (param1) {
case 3:
uVar1 = GetLinkStateItem();
if (uVar1->mUnk_25[2] != 0 && uVar1->mUnk_25[3] != 0) {
break;
}
local_11c.x = data_027e0fd4->mUnk_020.pos.x;
local_11c.z = data_027e0fd4->mUnk_020.pos.z;
iVar5 = gPlayerPos.y + FLOAT_TO_Q20(0.5);
uVar4 = this->mPos.x;
uVar6 = this->mPos.z;
auStack_80.mUnk_00 = -1;
auStack_80.mUnk_02 = 0;
auStack_80.mUnk_04 = 0;
auStack_80.mUnk_06 = 0;
auStack_80.mUnk_08 = 0;
auStack_80.mUnk_09 = 0;
auStack_80.mUnk_0a = 0;
auStack_80.mUnk_0b = 0;
auStack_80.mUnk_0c = 0;
auStack_80.mUnk_0d = 0;
auStack_80.mUnk_0e = 0;
auStack_80.mUnk_0f = 0;
auStack_80.mUnk_10 = 0;
auStack_80.mUnk_11 = 0;
auStack_80.mUnk_12 = 0;
local_11c.y = iVar5;
local_110.x = uVar4;
local_110.y = iVar5;
// local_110.z = uVar6;
local_e4.x = local_11c.x;
local_e4.y = iVar5;
local_e4.z = local_11c.z;
local_5a = local_5c;
local_58 = local_5c;
local_56 = local_5c;
if (gMapManager->func_01ffbf5c(&auStack_80, &local_110, &local_11c, this->mUnk_08c.size) ? false : true) {
this->mPos = local_e4;
this->mPrevPos = local_e4;
this->mOffsetPos = local_e4;
} else {
this->mOffsetPos.x = uVar4;
this->mOffsetPos.y = iVar5;
this->mOffsetPos.z = uVar6;
}
break;
case 4:
uVar1 = GetLinkStateItem();
if (uVar1->mUnk_25[2] != 0 && uVar1->mUnk_25[3] != 0) {
break;
}
auStack_e0.mUnk_14.x = data_027e0fd4->mUnk_020.pos.x;
auStack_e0.mUnk_14.y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
auStack_e0.mUnk_14.z = data_027e0fd4->mUnk_020.pos.z;
bVar1 = gPlayerControl->UpdateAimWorld(&local_104);
bVar7 = false;
local_104.y = auStack_e0.mUnk_14.y;
auStack_80.mUnk_00 = -1;
auStack_80.mUnk_02 = 0;
auStack_80.mUnk_04 = 0;
auStack_80.mUnk_06 = 0;
auStack_80.mUnk_08 = 0;
auStack_80.mUnk_09 = 0;
auStack_80.mUnk_0a = 0;
auStack_80.mUnk_0b = 0;
auStack_80.mUnk_0c = 0;
auStack_80.mUnk_0d = 0;
auStack_80.mUnk_0e = 0;
auStack_80.mUnk_0f = 0;
auStack_80.mUnk_10 = 0;
auStack_80.mUnk_11 = 0;
auStack_80.mUnk_12 = 0;
local_ba = local_bc;
local_b8 = local_bc;
local_b6 = local_bc;
if (bVar1) {
local_128 = auStack_e0.mUnk_14;
// local_134.x = local_104.x;
// local_134.y = auStack_e0.mUnk_14.y;
// local_134.z = local_104.z;
if (!gMapManager->func_01ffbf5c(&auStack_e0, &local_134, &local_128, this->mUnk_08c.size)) {
bVar7 = true;
}
}
if (!bVar7) {
this->mPos = auStack_e0.mUnk_14;
this->mPrevPos = auStack_e0.mUnk_14;
this->mOffsetPos = auStack_e0.mUnk_14;
}
break;
default: this->func_ov000_020b853c(); break;
}
pIVar3 = gItemManager;
switch (param1) {
case 3:
pIVar3->func_ov00_020ad538(data_ov000_020dc7d0);
pIVar3->func_ov000_020c0c44(&this->mUnk_2f0);
pIVar3->func_ov000_020c0e5c(&this->mUnk_2f0, 0);
break;
case 4:
this->mUnk_348 = 0;
pIVar3->func_ov00_020ad538(data_ov000_020dc7e4);
pIVar3->func_ov000_020c0c44(&this->mUnk_2f0);
pIVar3->func_ov000_020c0e5c(&this->mUnk_2f0, 1);
break;
default: break;
}
}
ARM bool ActorNavi::func_ov059_0219af14() {
int iVar1;
if (this->mUnk_3c0[2] != 0) {
return false;
}
iVar1 = this->mUnk_130;
switch (this->mUnk_130) {
case 3:
if (this->mUnk_348 > 0) {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
this->mUnk_348--;
return true;
}
break;
case 4:
if (this->mHammer->IsReleased()) {
this->mVel.y = this->mOffsetPos.y - this->mPos.y;
return true;
} else {
this->func_ov000_020b8c50(0x3000);
this->mVel.y = this->mOffsetPos.y - this->mPos.y;
return true;
}
default: break;
}
return false;
}
ARM bool ActorNavi::func_ov059_0219afc4() {
this->mUnk_3c0[2] = 0;
this->func_ov059_0219933c(0);
switch (this->mUnk_130) {
case 3: this->mOffsetPos.y = gPlayerPos.y + 0x1666; return true;
case 4: return true;
default: break;
}
return false;
}
ARM void ActorNavi::func_ov059_0219b020() {
if (gItemManager->GetEquippedFairy() != FairyId_Courage) {
ItemManager *itemMgr = gItemManager;
this->mPrevPos = this->mOffsetPos = this->mPos = itemMgr->GetFairy(itemMgr->GetEquippedFairy())->mPos;
} else {
this->mOffsetPos = this->mPos;
}
gPlayerControl->mAimWorld = this->mOffsetPos;
this->mHammer = GetEquipHammer();
this->mUnk_3c0[0] = 0x0;
this->mUnk_3c0[2] = 0x0;
this->SetActive(3);
}