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https://github.com/zeldaret/ph
synced 2026-05-23 06:54:18 -04:00
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
#include "Player/LinkStateMove.hpp"
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unk32 data_ov000_020e56f0 = 0x800;
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THUMB void LinkStateMove::vfunc_00() {}
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ARM LinkStateId LinkStateMove::GetId() {
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return LinkStateId_Move;
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}
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THUMB void LinkStateMove::CreateDebugHierarchy() {
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unk32 id = 'LMOV';
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// Breath volume decay rate "息吹きボリューム低下率"
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const char *description = "\x91\xa7\x90\x81\x82\xab\x83{\x83\x8a\x83\x85\x81[\x83\x80\x92\xe1\x89\xba\x97\xa6";
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DebugHierarchy *debugHierarchy = this->GetDebugHierarchy0();
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debugHierarchy->vfunc_3c(id, &data_ov000_020e56f0);
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debugHierarchy->GetChildNode(1, description, id, &data_ov000_020e56f0, 8, 0, 0x1000, 0);
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}
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extern u32 data_ov000_020eec9c;
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extern "C" void func_ov000_020d77e4(void *param1, s32 param2);
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ARM void LinkStateMove::OnStateEnter() {
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this->mUnk_0c = 0;
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this->mUnk_10 = 0;
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this->mUnk_12 = 0;
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if (this->mUnk_14 == 0) {
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return;
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}
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EquipItem *sword = this->GetEquipItem(ItemFlag_OshusSword);
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sword->UpdateInUse(1);
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EquipItem *shield = this->GetEquipItem(ItemFlag_WoodenShield);
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shield->UpdateInUse(1);
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PlayerBase::GetEquipSword()->func_ov000_020c06b0(-1);
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func_ov000_020d77e4(&data_ov000_020eec9c, 0xD);
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}
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ARM void LinkStateMove::OnStateLeave(s32 param1) {
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LinkStateBase::OnStateLeave(param1);
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this->mUnk_14 = 0;
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this->mUnk_15 = 0;
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this->mUnk_16 = 0;
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}
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ARM bool LinkStateMove::vfunc_24(s32 param1) {
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if (this->GetHealth() > 0) {
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return LinkStateBase::vfunc_24(param1);
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}
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switch (param1) {
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case 2: return true;
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default: return false;
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}
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}
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ARM bool LinkStateMove::func_ov00_020a8f2c() {
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static unk32 data_ov000_020e56f4 = 0x100;
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return this->mUnk_0c > data_ov000_020e56f4;
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}
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ARM bool LinkStateMove::func_ov00_020a8f4c() {
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if (this->mUnk_15) {
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return false;
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}
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this->mUnk_15 = true;
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this->mUnk_16 = false;
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return true;
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}
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