Files
ph/include/Player/LinkStateBase.hpp
T
2024-03-21 23:22:54 +01:00

48 lines
1.2 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "lib/math.h"
#include "System/SysNew.hpp"
#include "Player/PlayerLink.hpp"
typedef unk32 LinkStateId;
enum LinkStateId_ {
LinkStateId_Move = 0,
LinkStateId_Item = 1,
LinkStateId_Grab = 2,
LinkStateId_Unk3 = 3,
LinkStateId_Unk4 = 4,
LinkStateId_Damage = 5,
LinkStateId_ItemGet = 6,
LinkStateId_COUNT
}
class LinkStateBase : public SysObject {
public:
/* 0 (vtable) */
/* 4 */ unk32 mSubState;
/* 8 */ PlayerLink *mLink;
/* c */
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual ~LinkStateBase();
/* 0c */ virtual LinkStateId GetId() = 0;
/* 10 */ virtual void CreateDebugHierarchy();
/* 14 */ virtual void OnStateEnter();
/* 18 */ virtual void OnStateLeave(s32 param1);
/* 1c */ virtual void vfunc_1c();
/* 20 */ virtual bool vfunc_20(s32 param1);
/* 24 */ virtual bool vfunc_24(s32 param1);
/* 28 */ virtual bool vfunc_28();
/* 2c */ virtual void vfunc_2c(u16 *param1);
/* 30 */ virtual void vfunc_30(unk32 param1);
/* 34 */ virtual bool vfunc_34(Vec3p *param1);
/* 38 */ virtual bool vfunc_38();
/* 3c */ virtual bool vfunc_3c();
/* 40 */ virtual bool vfunc_40();
/* 44 */
};