mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 23:05:17 -04:00
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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#include "System/SysNew.hpp"
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#include "Player/PlayerLink.hpp"
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typedef unk32 LinkStateId;
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enum LinkStateId_ {
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LinkStateId_Move = 0,
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LinkStateId_Item = 1,
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LinkStateId_Grab = 2,
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LinkStateId_Unk3 = 3,
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LinkStateId_Unk4 = 4,
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LinkStateId_Damage = 5,
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LinkStateId_ItemGet = 6,
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LinkStateId_COUNT
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}
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class LinkStateBase : public SysObject {
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public:
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/* 0 (vtable) */
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/* 4 */ unk32 mSubState;
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/* 8 */ PlayerLink *mLink;
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/* c */
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual ~LinkStateBase();
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/* 0c */ virtual LinkStateId GetId() = 0;
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/* 10 */ virtual void CreateDebugHierarchy();
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/* 14 */ virtual void OnStateEnter();
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/* 18 */ virtual void OnStateLeave(s32 param1);
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/* 1c */ virtual void vfunc_1c();
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/* 20 */ virtual bool vfunc_20(s32 param1);
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/* 24 */ virtual bool vfunc_24(s32 param1);
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/* 28 */ virtual bool vfunc_28();
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/* 2c */ virtual void vfunc_2c(u16 *param1);
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/* 30 */ virtual void vfunc_30(unk32 param1);
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/* 34 */ virtual bool vfunc_34(Vec3p *param1);
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/* 38 */ virtual bool vfunc_38();
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/* 3c */ virtual bool vfunc_3c();
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/* 40 */ virtual bool vfunc_40();
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/* 44 */
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};
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