Files
ph/include/Player/LinkStateDamage.hpp
T
2024-03-21 23:22:54 +01:00

42 lines
1.2 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Player/LinkStateBase.hpp"
#include "Render/ModelRender.hpp"
class LinkStateDamage : public LinkStateBase {
/* 00 (base) */
/* 0c */ void *mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk8 mUnk_20[2];
/* 22 */ unk16 mUnk_22;
/* 24 */ unk8 mUnk_24[0xe];
/* 32 */ unk16 mUnk_32;
/* 34 */ unk32 mUnk_34[2];
/* 3c */ ModelRender mUnk_3c;
/* 98 */ void *mUnk_98;
/* 9c */ void *mUnk_9c;
/* a0 */ unk32 mUnk_a0[3];
/* ac */ unk32 mUnk_ac;
/* b0 */ unk8 mUnk_b0[4];
/* b4 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateBase() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void CreateDebugHierarchy() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual bool vfunc_20(s32 param1) override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 30 */ virtual void vfunc_30(unk32 param1) override;
/* 40 */ virtual bool vfunc_40() override;
/* 44 */
};