Files
ph/tools/configure.py
T

228 lines
7.3 KiB
Python

#!/usr/bin/python3
import os
from pathlib import Path
import platform
import ninja_syntax
# Config
MWCC_VERSION = "2.0/sp1p5"
CC_FLAGS = " ".join([
"-O4,p", # Optimize maximally for performance
"-enum int", # Use int-sized enums
"-char signed", # Char type is signed
"-str noreuse", # Equivalent strings are different objects
"-proc arm946e", # Target processor
"-gccext,on", # Enable GCC extensions
"-fp soft", # Compute float operations in software
"-inline on,noauto", # Inline only functions marked with 'inline'
"-Cpp_exceptions off", # Disable C++ exceptions
"-RTTI off", # Disable runtime type information
"-interworking", # Enable ARM/Thumb interworking
"-sym on", # Debug info, including line numbers
"-gccinc", # Interpret #include "..." and #include <...> equally
"-nolink", # Do not link
"-msgstyle gcc", # Use GCC-like messages (some IDEs will make file names clickable)
])
LD_FLAGS = " ".join([
"-proc arm946e", # Target processor
"-nostdlib", # No C/C++ standard library
"-interworking", # Enable ARM/Thumb interworking
"-nodead", # No dead code elimination
"-m Entry", # Set entry function
"-map closure,unused", # Generate map file
"-msgstyle gcc", # Use GCC-like messages (some IDEs will make file names clickable)
])
# Paths
current_path = Path(__name__)
root_path = current_path.parent
build_ninja_path = root_path / "build.ninja"
arm7_bios_path = root_path / "arm7_bios.bin"
config_path = root_path / "config"
build_path = root_path / "build"
src_path = root_path / "src"
libs_path = root_path / "libs"
tools_path = root_path / "tools"
mwcc_path = tools_path / "mwccarm" / MWCC_VERSION
mw_license_path = tools_path / "mwccarm" / "license.dat"
# Includes
includes = [
str(root_path / "include")
]
for root, dirs, _ in os.walk(libs_path):
for dir in dirs:
if dir == "include":
includes.append(Path(root) / dir)
CC_INCLUDES = " ".join(f"-i {include}" for include in includes)
# Platform info
EXE = ""
WINE = ""
MW_LICENSE_SHELL = ""
system = platform.system()
if system == "Windows" or system.startswith("MSYS_NT"):
system = "windows"
EXE = ".exe"
MW_LICENSE_SHELL = lambda cmd: f'cmd /s /c "set LM_LICENSE_FILE="{mw_license_path}" && cmd /s /c "&& {cmd}""'
elif system == "Linux":
system = "linux"
WINE = "wine"
MW_LICENSE_SHELL = lambda cmd: f"LM_LICENSE_FILE={mw_license_path} {cmd}"
else:
print(f"Unknown system '{system}'")
exit(1)
match platform.machine().lower():
case "amd64" | "x86_64": machine = "x86_64"
case machine:
print(f"Unknown machine: {machine}")
exit(1)
def main():
with build_ninja_path.open("w") as file:
n = ninja_syntax.Writer(file)
if arm7_bios_path.is_file():
n.variable("arm7_bios_flag", f"--arm7-bios {arm7_bios_path.relative_to(root_path)}")
else:
n.variable("arm7_bios_flag", "")
n.newline()
n.rule(
name="delink",
command="./dsd delink --config-path $config_path --elf-path $delinks_path"
)
n.newline()
n.rule(
name="mwcc",
command=MW_LICENSE_SHELL(f'{WINE} "{mwcc_path}/mwccarm.exe" {CC_FLAGS} {CC_INCLUDES} $cc_flags -d $game_code $in -o $out')
)
n.newline()
n.rule(
name="lcf",
command="./dsd lcf -c $config_path --lcf-file $lcf_file --objects-file $objects_file --objects-path $objects_path --build-path $build_path"
)
n.newline()
n.rule(
name="mwld",
command=MW_LICENSE_SHELL(f'{WINE} "{mwcc_path}/mwldarm.exe" {LD_FLAGS} @$objects_file $lcf_file -o $out')
)
n.newline()
for game_code in os.listdir(config_path):
game_config = config_path / game_code
if not game_config.is_dir(): continue
game_build = build_path / game_code
n.comment(game_code)
add_delink_and_lcf_builds(n, game_config, game_build)
add_mwcc_builds(n, game_code, game_build)
source_object_files = [
str(game_build / source_file) + ".o"
for source_file in get_c_cpp_files([src_path, libs_path])
]
lcf_file = str(game_build / "linker_script.lcf")
objects_file = str(game_build / "objects.txt")
output_file = game_build / "arm9.o"
n.build(
inputs=source_object_files + [lcf_file, objects_file],
rule="mwld",
outputs=str(output_file),
variables={
"target_dir": game_build,
"objects_file": objects_file,
"lcf_file": lcf_file,
}
)
def add_mwcc_builds(n: ninja_syntax.Writer, game_code: str, game_build: Path):
for source_file in get_c_cpp_files([src_path, libs_path]):
output_file = str(game_build / source_file) + ".o"
cc_flags = []
if is_cpp(source_file): cc_flags.append("-lang=c++")
elif is_c(source_file): cc_flags.append("-lang=c")
n.build(
inputs=str(source_file),
rule="mwcc",
outputs=output_file,
variables={
"game_code": game_code,
"cc_flags": " ".join(cc_flags)
}
)
n.newline()
def get_c_cpp_files(dirs: list[Path]):
for dir in dirs:
for root, _, files in os.walk(dir):
root = Path(root)
for file in files:
if is_cpp(file) or is_c(file):
yield root / file
def is_cpp(name: str):
return Path(name).suffix in [".cpp"]
def is_c(name: str):
return Path(name).suffix in [".c"]
def add_delink_and_lcf_builds(n: ninja_syntax.Writer, game_config: Path, game_build: Path):
n.comment("Delink ELF binaries when any delinks.txt file is modified")
delinks_files = get_config_files(game_config, "delinks.txt")
relocs_files = get_config_files(game_config, "relocs.txt")
symbols_files = get_config_files(game_config, "symbols.txt")
delinks_path = game_build / "delinks"
n.build(
inputs=delinks_files + relocs_files + symbols_files,
rule="delink",
outputs=str(delinks_path / "delink.yaml"),
variables={
"config_path": game_config / "arm9" / "config.yaml",
"delinks_path": delinks_path,
}
)
n.newline()
lcf_file = game_build / "linker_script.lcf"
objects_file = game_build / "objects.txt"
n.build(
inputs=delinks_files,
rule="lcf",
outputs=[str(lcf_file), str(objects_file)],
variables={
"config_path": game_config / "arm9" / "config.yaml",
"lcf_file": lcf_file,
"objects_file": objects_file,
"objects_path": delinks_path,
"build_path": game_build,
}
)
n.newline()
def get_config_files(game_config: Path, name: str):
return [
f"{root}/{file}"
for root, _, files in os.walk(game_config)
for file in files
if file == name
]
if __name__ == "__main__": main()