mirror of
https://github.com/zeldaret/ph
synced 2026-05-26 23:47:18 -04:00
90 lines
4.4 KiB
C++
90 lines
4.4 KiB
C++
#include "Player/LinkStateBase.hpp"
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#ifdef STUBS
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void LinkStateBase::vfunc_00() {}
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void LinkStateBase::OnStateEnter() {}
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void LinkStateBase::OnStateLeave(s32 param1) {}
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bool LinkStateBase::vfunc_20(s32 param1) {}
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bool LinkStateBase::vfunc_24(s32 param1) {}
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bool LinkStateBase::vfunc_28() {}
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bool LinkStateBase::vfunc_34(Vec3p *param1) {}
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void LinkStateBase::GiveControlToLink() {}
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void LinkStateBase::SetPlayerCharacter(PlayerCharacter character) {}
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void LinkStateBase::ChangeLinkState(LinkStateId id) {}
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void LinkStateBase::ChangeLinkSubState(LinkStateId id, s32 subState) {}
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void LinkStateBase::EquipItem_vfunc_28() {}
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void LinkStateBase::UpdateSwordShieldInUse() {}
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void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {}
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LinkStateItem* LinkStateBase::GetLinkItemState() {}
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void LinkStateBase::LookAt(Vec3p *target) {}
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void LinkStateBase::func_ov00_020a81fc() {}
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void LinkStateBase::AddHealth(s16 amount) {}
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void LinkStateBase::func_ov00_020a8224(unk32 param1) {}
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void LinkStateBase::TurnTo(s16 angle, unk32 param2, unk32 speed) {}
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void LinkStateBase::func_ov00_020a827c(s32 param1, u32 param2) {}
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void LinkStateBase::func_ov00_020a8294(s32 param1, u32 param2) {}
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void LinkStateBase::func_ov00_020a82ac() {}
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void LinkStateBase::ApplyImpulse(s32 angle, s32 power) {}
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void LinkStateBase::func_ov00_020a8360(unk32 param1) {}
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void LinkStateBase::func_ov00_020a8390(unk32 param1, void *param2) {}
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void LinkStateBase::func_ov00_020a84bc(s32 param1) {}
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void LinkStateBase::func_ov00_020a8508() {}
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void LinkStateBase::func_ov00_020a853c(Vec3p *param1) {}
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void LinkStateBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {}
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void LinkStateBase::PlayerLinkBase_vfunc_38(Vec3p *pos) {}
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void LinkStateBase::PlayerLink_vfunc_74() {}
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void LinkStateBase::PlayerLink_vfunc_88() {}
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unk16 LinkStateBase::Get_PlayerLink_Unk48() {}
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bool LinkStateBase::func_ov00_020a8638(unk32 param1) {}
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void LinkStateBase::Clear_PlayerLink_Unk48(u16 flags) {}
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void LinkStateBase::func_ov00_020a8680(unk32 param1, unk16 param2, bool param3) {}
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void LinkStateBase::PlayerLink_func_ov00_020bccc8() {}
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bool LinkStateBase::PlayerLink_vfunc_58() {}
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bool LinkStateBase::func_ov00_020a8704(s16 *pAngle) {}
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bool LinkStateBase::func_ov00_020a8774(Vec3p *param1, s32 angle) {}
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void LinkStateBase::func_ov00_020a8844(Vec3p *param1, bool param2, bool param3) {}
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void LinkStateBase::func_ov00_020a8954(bool param1, unk32 *param2) {}
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void LinkStateBase::func_ov00_020a8994() {}
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void LinkStateBase::func_ov00_020a89bc(unk32 param1, unk32 param2) {}
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void LinkStateBase::func_ov00_020a8a08(unk32 param1) {}
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void LinkStateBase::func_ov00_020a8a4c(unk32 param1, unk32 param2) {}
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void LinkStateBase::func_ov00_020a8a90(unk32 param1) {}
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void LinkStateBase::func_ov00_020a8ab0(unk32 param1) {}
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void LinkStateBase::func_ov00_020a8ad0(unk32 param1) {}
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void LinkStateBase::func_ov00_020a8b04(s32 param1, bool param2) {}
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void LinkStateBase::func_ov00_020a8b3c(s32 param1) {}
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bool LinkStateBase::func_ov00_020a8b80() {}
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bool LinkStateBase::HasFlags_PlayerLink_Unk48(u16 flags) {}
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unk8 LinkStateBase::Get_PlayerLink_Unk5e() {}
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unk32 LinkStateBase::Get_PlayerControlData_Unk004() {}
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PlayerCharacter LinkStateBase::GetCurrentCharacter() {}
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PlayerControlData* LinkStateBase::GetPlayerControlData() {}
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LinkStateId LinkStateBase::GetStateId() {}
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s32 LinkStateBase::GetHealth() {}
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s32 LinkStateBase::GetCurrentCharacterHealth() {}
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bool LinkStateBase::func_ov00_020a8c34() {}
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Vec3p* LinkStateBase::GetPlayerPos() {}
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Vec3p* LinkStateBase::GetPlayerVel() {}
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unk8* LinkStateBase::func_ov00_020a8c64() {}
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s16* LinkStateBase::GetPlayerAngle() {}
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void* LinkStateBase::GetPlayer_Unk18() {}
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s32 LinkStateBase::Get_PlayerControlData_Unk32() {}
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Actor* LinkStateBase::func_ov00_020a8ca4() {}
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ActorRef* LinkStateBase::Get_PlayerLink_UnkRef_3c() {}
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unk32 LinkStateBase::Grab() {}
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s32 LinkStateBase::Get_PlayerLink_Unk44() {}
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bool LinkStateBase::IsEquipBeingUsed(ItemFlag id) {}
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EquipItem* LinkStateBase::GetEquipItem(ItemFlag id) {}
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void* LinkStateBase::func_ov00_020a8d40() {}
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unk32 LinkStateBase::func_ov00_020a8d50() {}
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unk32 LinkStateBase::func_ov00_020a8d6c() {}
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s32 LinkStateBase::PlayerControlData_vfunc_14(s32 param1) {}
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unk32 LinkStateBase::Get_PlayerControlData_Unk100() {}
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unk32 LinkStateBase::Get_PlayerControlData_Unk120() {}
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s32 LinkStateBase::Get_PlayerLink_Unk38() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy0() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy1() {}
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#endif
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