Files
ph/include/Unknown/UnkStruct_020ee734.hpp
T
Yanis 0421d36979 Decompile overlay 8 (95%) (#115)
* started overlay 8

* progress

* progress

* progress

* more headers

* progress

* more progress

* symbols

* fix splits + new headers

* more progress

* func_ov008_02112ee0 & func_ov008_02112f28

* document fish in save item manager and unrelated things because precommit is mad

* SaveItemManager ctor

* progress?

* fix build issues

* split files to match data

* format

* format

* cleanup and match vfunc_08

* add reloc for overlay 0

* fix vtable symbol

* improve non-matching functions

---------

Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
2025-07-13 15:11:50 +02:00

40 lines
860 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Game/Game.hpp"
class UnkStruct_020ee734 {
public:
/* 00 */ unk8 mUnk_00[0x90];
/* 90 */ u32 *mUnk_90;
/* 94 */ unk8 mUnk_94;
/* 95 */ unk8 mUnk_95;
/* 96 */ unk8 mUnk_96;
/* 97 */ unk8 mUnk_97;
/* 98 */ bool mUnk_98;
/* 99 */ unk8 mUnk_99;
/* 9a */ unk8 mUnk_9a;
/* 9b */ unk8 mUnk_9b;
/* 9c */ unk32 mUnk_9c;
/* a0 */ unk32 mUnk_a0;
/* a4 */ unk32 mUnk_a4;
/* a8 */ unk8 mUnk_a8;
/* a9 */ unk8 mUnk_a9;
/* aa */ unk8 mUnk_aa;
/* ab */ unk8 mUnk_ab;
/* ac */ unk32 mUnk_ac[8];
/* cc */
UnkStruct_020ee734();
void func_ov000_020d6488();
void func_ov000_020d6620(void);
void func_ov000_020d6438(GameModeId modeId);
void func_ov008_021131ac(void);
};
extern UnkStruct_020ee734 data_ov000_020ee734;