mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 23:05:17 -04:00
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
#include "Player/LinkStateItem.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "DTCM/UnkStruct_027e1098.hpp"
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#include "Item/ItemManager.hpp"
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#include "Player/EquipBomb.hpp"
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#include "Player/EquipHammer.hpp"
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#include "Player/EquipItem.hpp"
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#include "Player/EquipScoop.hpp"
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#include "Player/PlayerControl.hpp"
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#include "Save/AdventureFlags.hpp"
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extern void func_ov000_020b7e6c(s32 *param1);
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THUMB void LinkStateItem::vfunc_00() {}
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ARM LinkStateId LinkStateItem::GetId() {
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return LinkStateId_Item;
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}
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ARM s32 LinkStateItem::IsHammerEquipped() {
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switch (this->mEquipId) {
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case ItemFlag_Hammer: return 0;
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default: return -1;
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}
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}
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ARM void LinkStateItem::OnStateLeave(s32 param1) {
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EquipItem *pEVar1;
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LinkStateMove *pLVar2;
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s32 iVar3;
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unk32 *puVar4;
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LinkStateBase::OnStateLeave(param1);
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switch (this->mEquipId) {
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case ItemFlag_BombchuBag:
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iVar3 = data_027e103c->func_ov000_020cf01c();
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if (*(u8 *) (iVar3 + 0xe0) == '\0') {
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GetEquipBombchu()->func_ov014_0213ec64();
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}
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data_027e1098->func_ov014_0211fd04();
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break;
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case ItemFlag_OshusSword: break;
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case ItemFlag_WoodenShield: break;
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case ItemFlag_Boomerang: break;
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case ItemFlag_BombBag: this->StopUsingBomb(param1); break;
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case ItemFlag_Bow: break;
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case ItemFlag_GrapplingHook: this->StopUsingRope(); break;
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case ItemFlag_Hammer: this->StopUsingHammer(); break;
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case ItemFlag_PotionA:
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case ItemFlag_PotionB:
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UnkStruct_027e103c *pData_027e103c = data_027e103c;
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pData_027e103c->mUnk_2a = 0;
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pData_027e103c->func_ov000_020cf9dc(0, 0);
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break;
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case ItemFlag_Shovel: this->StopUsingScoop(); break;
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}
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if (this->mEquipId != ItemFlag_None) {
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pEVar1 = this->GetEquipItem(this->mEquipId);
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pEVar1->vfunc_1c();
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}
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switch (this->mEquipId) {
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case ItemFlag_None:
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case ItemFlag_OshusSword: break;
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case ItemFlag_WoodenShield: break;
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case ItemFlag_PotionA:
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case ItemFlag_PotionB: this->EquipItem_vfunc_28(); break;
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default:
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this->EquipItem_vfunc_28();
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if (param1 != 4 && param1 != 2) {
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pLVar2 = this->GetLinkStateMove();
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pLVar2->mUnk_14 = true;
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}
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}
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this->mNextEquip = ItemFlag_None;
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puVar4 = (unk32 *) this + 20;
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for (; puVar4 != (unk32 *) this + 22; puVar4++) {
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func_ov000_020b7e6c(puVar4);
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}
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if (gPlayerControl->mUnk_80 != false) {
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gPlayerControl->StopFollowing();
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}
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this->mUnk_25[1] = 0;
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return;
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}
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ARM EquipBombchu *LinkStateItem::GetEquipBombchu() {
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return (EquipBombchu *) ItemManager::GetEquipItemUnchecked(ItemFlag_BombchuBag);
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}
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ARM LinkStateMove *LinkStateItem::GetLinkStateMove() {
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return (LinkStateMove *) GetLinkState(LinkStateId_Move);
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}
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ARM bool LinkStateItem::func_ov00_020abf70() {
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return gAdventureFlags->func_ov00_02097b9c(this->mUnk_5c);
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}
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ARM bool LinkStateItem::vfunc_28() {
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return this->mUnk_5c < 0;
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}
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