mirror of
https://github.com/zeldaret/ph
synced 2026-05-24 07:10:52 -04:00
116 lines
3.0 KiB
C++
116 lines
3.0 KiB
C++
#include "Item/ItemManager.hpp"
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#include "Player/EquipBomb.hpp"
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#include "Player/EquipHammer.hpp"
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#include "Player/EquipItem.hpp"
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#include "Player/EquipScoop.hpp"
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#include "Player/LinkStateItem.hpp"
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#include "Player/PlayerControl.hpp"
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#include "Save/AdventureFlags.hpp"
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extern unk32 func_ov000_020cf01c(s32 *param1);
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extern void func_ov000_020cf9dc(s32 param1, s32 param2, s32 param3);
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extern void func_ov014_0213ec64(s32 param1);
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extern void func_ov014_0211fd04(s32 param1);
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extern void func_ov000_020b7e6c(s32 *param1);
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THUMB void LinkStateItem::vfunc_00() {}
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ARM LinkStateId LinkStateItem::GetId() {
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return 1;
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}
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ARM s32 LinkStateItem::IsHammerEquipped() {
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switch (this->mEquipId) {
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case 8:
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return 0;
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default:
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return -1;
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}
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}
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ARM void LinkStateItem::OnStateLeave(s32 param1) {
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EquipItem *pEVar1;
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LinkStateMove *pLVar2;
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s32 iVar3;
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unk32 *puVar4;
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LinkStateBase::OnStateLeave(param1);
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switch (this->mEquipId) {
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case 7:
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/* bombchu */
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iVar3 = func_ov000_020cf01c((s32 *) (*(s32 *) 0x20abf44));
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if (*(u8 *) (iVar3 + 0xe0) == '\0') {
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func_ov014_0213ec64((s32) GetEquipBombchu());
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}
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func_ov014_0211fd04(*(s32 *) (0x20abf48));
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break;
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case 0: break;
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case 1: break;
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case 2: break;
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case 4: EquipBomb::StopUsing(this, param1); break;
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case 5: break;
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case 6: EquipRope::StopUsing(this); break;
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case 8: EquipHammer::StopUsing(this); break;
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case 9:
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case 10:
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iVar3 = *(int *) (0x20abf44);
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*(unk8 *) (iVar3 + 0x2a) = 0;
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func_ov000_020cf9dc(iVar3, 0, 0);
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break;
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case 3: EquipScoop::StopUsing(this); break;
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}
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if (this->mEquipId != -1) {
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pEVar1 = this->GetEquipItem(this->mEquipId);
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pEVar1->vfunc_1c();
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}
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switch (this->mEquipId) {
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case -1:
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case 0:
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break;
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case 1:
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break;
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case 9:
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case 10:
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this->EquipItem_vfunc_28();
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break;
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default:
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this->EquipItem_vfunc_28();
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if (param1 != 4 && param1 != 2) {
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pLVar2 = this->GetLinkStateMove();
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pLVar2->mUnk_14 = true;
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}
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}
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this->mNextEquip = -1;
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puVar4 = (unk32 *) this + 20;
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for (; puVar4 != (unk32 *) this + 22; puVar4 = puVar4 + 4) {
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func_ov000_020b7e6c(puVar4);
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}
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if (gPlayerControl->mUnk_80 != false) {
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gPlayerControl->StopFollowing();
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}
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this->mUnk_25[1] = 0;
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return;
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}
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ARM EquipBombchu *LinkStateItem::GetEquipBombchu() {
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return (EquipBombchu *)ItemManager::GetEquipItemUnchecked(7);
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}
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ARM LinkStateMove *LinkStateItem::GetLinkStateMove() {
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return (LinkStateMove *)GetLinkState(0);
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}
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ARM bool LinkStateItem::func_ov00_020abf70() {
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return gAdventureFlags->func_ov00_02097b9c(this->mUnk_5c);
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}
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ARM bool LinkStateItem::vfunc_28() {
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return this->mUnk_5c < 0;
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}
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