mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 23:05:17 -04:00
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "DTCM/UnkStruct_027e0fd4.hpp"
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#include "Player/EquipBombchu.hpp"
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#include "Player/EquipShield.hpp"
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#include "Player/LinkStateCutscene.hpp"
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#include "Player/LinkStateFollow.hpp"
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#include "Player/PlayerLinkBase.hpp"
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class PlayerLink : public PlayerLinkBase {
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public:
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/* 00 (base) */
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/* 70 */ s32 mUnk_70;
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/* 74 */ unk8 mUnk_74[0x4];
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/* 78 */ unk32 mUnk_78;
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/* 7c */ unk32 mUnk_7c;
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/* 80 */ char mUnk_80;
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/* 81 */ unk8 mUnk_81[0x3];
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/* 84 */
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/* 00 */ s32 GetMaxHealth() override;
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/* 04 */ bool vfunc_04() override;
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/* 1c */ void Init() override;
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/* 24 */ void UpdatePos() override;
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/* 2c */ void vfunc_2c(s32 param1, unk8 param2) override;
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/* 40 */ void AddHealth(s16 amount) override;
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/* 44 */ void vfunc_44() override;
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/* 48 */ void vfunc_48() override;
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/* 4c */ void vfunc_4c() override;
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/* 50 */ ~PlayerLink() override;
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/* 68 */ void vfunc_68() override;
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/* 6c */ void vfunc_6c() override;
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/* 74 */ void vfunc_74() override;
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/* 78 */ unk32 vfunc_78() override;
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/* 7c */ void vfunc_7c() override;
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/* 80 */ void SetUnk_5e() override;
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/* 84 */ void ResetUnk_5e() override;
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/* 88 */ virtual void OnDeath(bool param1);
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/* 8c */
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static PlayerLink *Create();
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static PlayerLink *GetInstance();
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void func_ov014_0213eef0(s32 param1);
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static LinkStateCutscene *GetLinkStateCutscene();
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PlayerLink();
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void func_ov014_0213f37c();
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static LinkStateItem *GetLinkStateItem();
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static void func_ov014_0213f734(unk32 *param1, UnkStruct_027e0fd4 *param2);
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void func_ov014_0213f740();
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void func_ov014_0213f97c();
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unk32 func_ov023_02177e7c();
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unk32 func_ov023_02177e84();
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void func_ov023_02177e90();
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bool func_ov023_02178058();
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static LinkStateFollow *GetLinkStateFollow();
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void func_ov023_02178174();
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static EquipBombchu *GetEquipBombchu();
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static EquipShield *GetEquipShield();
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void GiveControlToLink();
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void func_ov023_02178630();
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};
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