Files
ph/include/Game/Game.hpp
T
2025-07-05 16:36:04 +02:00

44 lines
906 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Game/GameMode.hpp"
#include "Render/FadeControl.hpp"
class Game {
public:
/* 000 */ s32 mModeId;
/* 004 */ s32 mPrevModeId;
/* 008 */ GameMode *mMode;
/* 00c */ unk8 mUnk_00c[0xc0];
/* 0cc */ FadeControl mFadeControl;
/* 0f0 */ unk16 mUnk_0f0;
/* 0f2 */ u16 mUnk_0f2;
/* 0f4 */ s32 mUnk_0f4;
/* 0f8 */ s32 mUnk_0f8;
/* 0fc */ unk16 mUnk_0fc;
/* 0fe */ unk16 mUnk_0fe;
/* 100 */ unk8 mUnk_100;
/* 101 */ s8 mUnk_101;
/* 102 */ bool mUnk_102;
/* 103 */ u8 mUnk_103;
/* 104 */
Game();
~Game();
void EndGameMode();
void StartGameMode();
void func_0202c974();
void func_0202c97c();
void Run();
void func_0202cec8(s32 param1, unk32 param2);
void func_0202cf34();
void func_0202cf44();
void func_ov016_0211fd68();
};
extern Game gGame;